Commit graph

197 commits

Author SHA1 Message Date
33a2ff1ed4
//spiral2 circle: round down 2021-10-31 19:48:40 +00:00
9d7000baed
Add circular spirals :D 2021-10-31 16:59:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
ad789d500a
Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
84741f5cb9
ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
2ae241aee5
Add //ellipsoid2 2021-10-14 01:50:27 +01:00
91d5b9abc2
ellipsoid: add comment 2021-10-13 22:50:37 +01:00
5bdd8ddb5e
ellipsoid: remove redundant minetest.get_content_id("air") call
wea.is_airlike() is the new function that should be used instead,  but 
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
653864be99
Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to 
advanced axis parsing functions before we can complete it.

For this reason, the command registration for //copy is currently 
commented out.
2021-10-11 02:41:45 +01:00
55982b2eab
cloud wand: Improve chat message text 2021-10-03 15:31:27 +01:00
VorTechnix
a5960983e7 Merge branch 'main' into VorTechnix 2021-09-05 09:34:54 -07:00
62582b6abb
Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
2920f7081d
Add //noiseapply 2021-08-07 23:01:15 +01:00
b131970f16
fixup 2021-08-07 22:30:38 +01:00
6f00394d3d
Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
fc2444c5cd
//floodfill: remove debug 2021-08-07 02:31:21 +01:00
d1b0866af2
//floodfill: fix crash 2021-08-07 02:30:38 +01:00
VorTechnix
cff58792bf Merge branch 'main' into VorTechnix 2021-08-05 10:43:00 -07:00
35777b7ae5
//layers: comment debug 2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
ef678e6a05
//layers: fix 2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
VorTechnix
77ffda46f7 added axis and dir checks 2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f more lib/selector refactoring 2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e added init for lib/selectors 2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1 Merge branch 'main' into VorTechnix 2021-08-01 07:03:31 -07:00
64ed01132e
scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
VorTechnix
6e3b9d99e9 removed tests 2021-07-23 16:21:58 -07:00
VorTechnix
8718e59206 added wcompass 2021-07-23 12:11:08 -07:00
VorTechnix
d7d96ae263 //wbox added 2021-07-20 12:52:19 -07:00
VorTechnix
7b17c3675a Update corner_set.lua 2021-07-19 09:50:10 -07:00
VorTechnix
0c9987c745 corner set working 2021-07-19 08:55:39 -07:00
VorTechnix
1e7ab670f7 fix typo 2021-07-19 07:47:22 -07:00
VorTechnix
2c42e0495c cornerset broken 2021-07-19 07:42:47 -07:00
VorTechnix
f7323afe10 wireframe corner 2021-07-18 17:27:37 -07:00
fa2c0642c1
Fix typo in comment 2021-07-18 20:11:10 +01:00
e4d3f26692
perlin: use wea.bit.band 2021-07-17 21:34:50 +01:00
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet 2021-07-13 23:49:21 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
e85b91d074
//noise2d infrared: remove debug print 2021-07-13 00:56:26 +01:00
03038689e2
Add infrared noise 2021-07-13 00:54:52 +01:00
0dee65ca1d
//noise2d: add red noise 2021-07-13 00:15:23 +01:00
7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
a42e296f4e
Reference: Document //noise2d 2021-07-06 01:08:36 +01:00
8a14d35c04
noise2d: add comment 2021-07-04 16:14:48 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions 2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
9cb746e86a
noise: add comment 2021-05-31 00:38:07 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency 2021-05-30 02:09:52 +01:00
74bde4e60c
//erode river: comment debug
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
next stop: docs!
2021-05-30 01:42:06 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation 2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment 2021-05-29 23:20:34 +01:00
87b7254350
erode: add future comment 2021-05-22 02:36:56 +01:00
75a5f14f01
//erode snowballs: Fix assignment to global variable; slightly refactor changelog
Sincce we've got a number of bugfixes here and the changelog is getting 
a bit longer, I've split bugfixes up.
2021-05-22 01:39:59 +01:00
VorTechnix
639c2061ef
Bugfix/torus: fix hollow implementation; improve clarity 2021-05-18 15:22:52 +01:00
VorTechnix
0a44992676
reference: add hollow example to torus 2021-05-18 14:56:19 +01:00
VorTechnix
2b02f9ff2e
Fix typos in comments 2021-05-18 14:55:43 +01:00
VorTechnix
63d284b35b axes + safeguards 2021-05-17 10:41:52 -07:00
57ff577694
torus: add comment 2021-05-15 02:18:41 +01:00
0100725a7b
torus: finish rework 2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet 2021-05-15 02:00:40 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
fixes #49
2021-05-11 22:17:10 +01:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
a1911037d2
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to 
worldeditadditions.noise(), followed by the chat command

....there's a lot to do.
2021-03-16 21:39:12 +00:00
683a742fe2
Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
2021-03-13 12:11:27 +00:00
VorTechnix
18347f93bf wea.selection declared 2021-03-12 18:11:43 -08:00
VorTechnix
c39fc1c9e8 Removed unneeded local 2021-03-12 18:09:24 -08:00
VorTechnix
5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
d20764cffd
Add pure Lua perlin implementation, but it's untested. 2021-03-13 00:37:26 +00:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
feb4d6a4bf
//overlay: Don't place nodes above water
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
108c280843
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished. 2021-03-01 21:26:33 +00:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
aef4fe4380
fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down 2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
2a268d9ff8
Implement scale_up
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar 
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00