3bfc62be24
Make //unmark WEA-aware
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Backwards compatibility with WE is maintained.
2023-07-09 19:44:31 +01:00
e916057133
safe_region: update comment
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We need @value
2023-07-07 01:31:06 +01:00
VorTechnix
5cf155772d
Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions
2023-07-04 14:50:17 -07:00
VorTechnix
55ddc16b2e
small fix to file:read error
2023-07-04 14:50:14 -07:00
6bc1987916
Update and correct a bunch of comments
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note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
5d18f6d0db
comment debug
2023-07-04 22:00:28 +01:00
7bdefc8d42
split_shell: comment out debug
2023-07-04 19:10:05 +01:00
02ad40eaae
split_shell: add automated tests, and fix an obscure bug
2023-07-04 19:04:11 +01:00
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
8981bc4baa
weac.pos: update comments
2023-07-02 17:48:43 +01:00
464ea53465
vector3: fix comments
2023-07-02 17:03:39 +01:00
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions
2023-07-01 01:11:56 +01:00
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
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...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
277da67dda
marker wall: got it!
2023-06-29 01:49:15 +01:00
a173edfbc4
wall markers: it shouldn't work, but it does
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....I'll take it!
2023-06-29 01:22:50 +01:00
c622fb554f
Hook in the new marker wall system
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it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
f7530da608
initial pos marker wall for +x only
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it's not hooked up yet.
2023-06-27 21:45:48 +01:00
61e04952e0
move pos marker textures. will this help #90 ?
2023-06-27 20:16:04 +01:00
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
2023-06-27 20:00:07 +01:00
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
2023-06-27 19:40:12 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35
handler patch
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I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465
fixed missing underscore
2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907
added setting_handler
2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc
Create setting_handler.lua
2023-05-24 14:44:38 -07:00
d1b9d1c1c1
vector3.round_dp(): todo
2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
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....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo
2023-01-21 02:34:47 +00:00
2ecc8cb2d7
add implementation of array.reduce() from JS
2023-01-21 02:32:09 +00:00
66227153d0
add wea_c.range(min, max, step)
2023-01-21 01:32:17 +00:00
9c66288827
Vector3: add rotate3d.
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Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
53609ac83e
vector3: .volume() is already implemented
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remove todo comment
2023-01-17 00:08:13 +00:00
cfc1fe3639
huh, weird. evidently we need all the checks ever
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ref #88
2023-01-11 02:32:01 +00:00
97bb896829
fixup, ref #88
2023-01-11 02:25:41 +00:00
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
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Missing ()
Might fix #88 , but needs testing.
2023-01-11 02:18:06 +00:00
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00
fe30fd5c51
add comment
2022-09-25 16:16:03 +01:00
2748f4cdfa
//spline: plot chaikin curve
2022-09-25 15:30:16 +01:00
9a4b4beb76
EventEmitter: add debug printing (disabled by default)
2022-09-25 15:03:16 +01:00
9806828760
core pos: fix worldedit compat
2022-09-25 15:02:48 +01:00
888e4b0f78
saferegion: fix missing return
2022-09-25 14:39:57 +01:00
5d9dee9523
pos: fix warning
2022-09-25 02:03:44 +01:00
268e123221
run_command require_pos: also check WEA pos subsystem
2022-09-25 02:02:23 +01:00
363acde496
core pos: make function names actually make sense
2022-09-25 01:59:59 +01:00
7a14e8a590
comment all the debug prints
2022-09-25 01:57:41 +01:00
f998110303
core pos: Add (complicated) compat w/worldedit
2022-09-25 01:43:30 +01:00
285572e16b
saferegion: allow nodes_needed to return string
2022-09-25 01:19:36 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem
2022-09-25 01:07:48 +01:00