ffdd1b65b3
Implement //set+
...
This is on the road to //orient and later stair/etc support in //rotate :D
2024-05-25 14:45:56 +01:00
00478c2ea8
weac/polyfill: add @module so it appears in the Lua API
2024-05-25 14:06:57 +01:00
66c939c917
fix comments
2024-05-19 16:28:05 +01:00
abe66cf1c5
//speed: fix crash when pova isn't installed
...
stupid bug in weac.{player_get_physics_override,player_set_physics_override}, as you might have suspected
2024-01-01 22:24:49 +00:00
c1fce81bc3
post_marker_wall: @module → @namespace
2023-12-31 17:08:36 +00:00
2f98b86c5f
movetool, //speed: add optdepend on pova
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pova is a physics_override manager mod, so it's important we have support for it to ensure we play nice with other mods
Ref https://content.minetest.net/packages/TenPlus1/pova/
2023-12-30 13:12:10 +00:00
b56bd0d84b
//rotate: fix some minor keyword issues, update reference & changelog
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At some point we need to move the parser to allow for a `player` reference for relative keywords.... or else pass them through somehow
2023-12-16 01:11:25 +00:00
dc39dbff08
Bugfix: don't +/1 (1, 1, 1) twice in //rotate
2023-12-16 00:37:27 +00:00
54c66e0dc9
//rotate: fix bug in which regions are accidentally cut off
2023-12-16 00:35:52 +00:00
7d29453699
plug in new //rotate+ logic
...
...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
b92cc434db
core/run_command: be more robust in case of programming errors
2023-12-13 23:04:09 +00:00
873ff4bef8
Bugfix: don't error out on //flora → //bonemeal alias if bonemeal mod isn't installed
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Also add worldeditadditions_core.command_exists to check both WEA and WEW for whether a command exists or not
2023-12-13 22:15:27 +00:00
74a8996afc
//rotate: start implementing a frontend
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This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00
45f69eb8f9
Vector3.rotate3d: clarity in comment
2023-11-29 00:36:50 +00:00
e28c428ef7
vector3: doc comment layout
2023-11-28 22:38:26 +00:00
e3962bc8d7
StagedVoxelRegion : ..... I really need to come back and comb through this
2023-11-28 00:40:11 +00:00
6d03a5ca2c
EventEmitter: fix luacheck error
2023-11-28 00:33:27 +00:00
78844484f8
Add //ngroups, which lists the groups a given node is a member of
2023-11-27 23:44:06 +00:00
ef86a0658a
NodeListMatcher: I think groups need to be prefixed with group: when calling minetest.get_item_group
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....but we'll find out in testing!
2023-11-27 23:19:34 +00:00
050bd80cf3
//nodeapply: Generalise matching engine into NodeListMatcher
...
Also add support for @groups, i.e. @crumbly matches nodes that are a member of the "crumbly" group
This groups feature is untested atm as I need to implement //ninfo....
2023-11-27 22:27:20 +00:00
9dd92dbe70
StagedVoxelRegion: initial save() implementation.
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....but it's untested, as usual.
2023-09-24 02:07:08 +01:00
f02b1d0b33
fix syntax errors
2023-09-23 21:56:56 +01:00
621ca53d28
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
2023-09-23 21:54:03 +01:00
985901de94
noodle around with StagedVoxelRegion
2023-09-23 21:53:47 +01:00
546de3d6ca
Implement StagedVOxelRegion.NewFromRaw
2023-09-19 18:08:37 +01:00
f2c3ca124c
weaschem: properly document with comments
2023-08-21 22:17:36 +01:00
b42c8f2641
Bugfix: fix crash in pos_marker_wall/delete
2023-08-20 16:46:30 +01:00
f590304995
post_marker: comment debug logging
2023-08-19 13:49:13 +01:00
f4471dfa8e
Does this finally fix the zombie marker wall bug?
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only time will tell.
2023-08-19 00:58:58 +01:00
e5493dfb11
tests/weaschem: write tests for parse, except delta_which functionality
2023-08-18 21:17:17 +01:00
78ec40b6be
weaschem: finish write tests for parse_data_table
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glad I did, 'cause I found a bunch of subtle bugs
2023-08-18 20:27:00 +01:00
bd012813b3
weaschem: validate node ids in parse_data_table
2023-08-18 15:21:02 +01:00
3b7e91b3b7
weaschem: adjust call to make testable
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really annoying how the test environment & MT have different import schemes.....
2023-08-18 15:02:26 +01:00
8048310419
tests/weaschem: write tests for parse_id_map
2023-08-16 02:02:10 +01:00
2dc1755b5c
tests/weaschem: Finish initial tests for parse_header
2023-08-15 19:25:13 +01:00
270ec92fee
start with tests for the header parser, but they aren't finished yet
2023-08-15 03:07:30 +01:00
7e6e61a00b
start basic tests for headers.
...
We might want to consider a separate distribution that omits all the test files......
2023-08-15 02:59:19 +01:00
3faaaa5283
weaschem: make basically testable
2023-08-15 00:19:54 +01:00
1abab143e7
.weaschem: initial, UNTESTED, parsing implementation
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....it's not hooked up at all yet.
WEA will not even load the file yet, and we don't have tests either
....tests might be a bit of a problem given we use minetest.parse_json directly.
2023-08-12 03:05:10 +01:00
e4539edb4b
rough sketch of the outline of StagedVoxelRegion.
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This doesn't include the deltas feature yet
2023-08-09 03:33:56 +01:00
3c7e1ef545
Create proper io namespace directory
2023-08-08 18:46:41 +01:00
76c02cd42f
update more comments
2023-08-03 14:37:05 +01:00
9d47dcbcf3
comments: update
2023-08-03 14:16:14 +01:00
fadf4ed06c
Merge branch 'fix-markerdupes' into dev
2023-08-01 00:35:44 +01:00
dd6e34bde1
Update changelog, prepare for (another) release
2023-08-01 00:34:35 +01:00
125638a079
pos_marker, pos_marker_wall: default to 1 hp
2023-08-01 00:27:07 +01:00
7be2fb125e
add more debug logging
2023-08-01 00:16:36 +01:00
6231132055
pos_marker: debug logging; set health = 0
2023-08-01 00:14:43 +01:00
daae15eb57
EventEmitter: improve debug logging
2023-07-31 22:06:44 +01:00
6fabc89e72
Merge branch 'fix-marker-wall' into dev
2023-07-31 18:25:49 +01:00