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Starbeamrainbowlabs
74a8996afc
This is more complicated than I expected. We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate(). NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING. We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing |
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core | ||
textures | ||
utils | ||
init.lua | ||
mod.conf | ||
README.md |
worldeditadditions_core
This mod's purpose is to provide a solid base upon which the rest of WorldEditAdditions can function. Once it is complete, we will be able to mark our dependency on worldedit
itself optional. To get to that point though will still require a significant effort in implementing enhanced versions of all existing WorldEdit commands. If you've got some free time and a great idea for a command, please do open a pull request! :D
In short, worldeditadditions_core
is a reimplementation of a number of underlying parts of the worldedit engine. Parts of worldeditadditions_core
are likely to look very similar to parts of WorldEdit - this is because inspiration was taken from Uberi/WorldEdit when implementing worldeditadditions_core
.