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Vector3.rotate3d: clarity in comment
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@ -421,7 +421,7 @@ end
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-- @warning Not completely tested! Pending a thorough evaluation. Seems to basically work, after some tweaks to the fluff around the edges?
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-- @param origin Vector3 The origin point to rotate around
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-- @param point Vector3 The point to rotate.
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-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z.
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-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z. Values MUST be in radians!
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-- @param x number Rotate this much around the X axis (yz plane), in radians.
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-- @param y number Rotate this much around the Y axis (xz plane), in radians.
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-- @param z number Rotate this much around the Z axis (xy plane), in radians.
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