//speed: fix crash when pova isn't installed

stupid bug in weac.{player_get_physics_override,player_set_physics_override}, as you might have suspected
This commit is contained in:
Starbeamrainbowlabs 2024-01-01 22:24:49 +00:00
parent c1fce81bc3
commit abe66cf1c5
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 2 additions and 3 deletions

View File

@ -45,7 +45,7 @@ function wea_c.player_get_physics_override(player, purpose_str)
if minetest.global_exists("pova") then
return pova.get_override(player:get_player_name(), purpose_str)
else
return minetest.get_physics_override(player:get_player_name())
return player:get_physics_override()
end
end
@ -53,7 +53,6 @@ function wea_c.player_set_physics_override(player, purpose_str, overrides)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local player_name = player:get_player_name()
if minetest.global_exists("pova") then
local overrides_old = wea_c.player_get_physics_override(player, purpose_str)
@ -74,7 +73,7 @@ function wea_c.player_set_physics_override(player, purpose_str, overrides)
end
pova.do_override(player)
else
minetest.set_physics_override(player_name, overrides)
player:set_physics_override(overrides)
end
end