Minetest-WorldEditAdditions/worldeditadditions_core
Starbeamrainbowlabs b56bd0d84b
//rotate: fix some minor keyword issues, update reference & changelog
At some point we need to move the parser to allow for a `player` reference for relative keywords.... or else pass them through somehow
2023-12-16 01:11:25 +00:00
..
core plug in new //rotate+ logic 2023-12-13 23:05:00 +00:00
textures initial pos marker wall for +x only 2023-06-27 21:45:48 +01:00
utils //rotate: fix some minor keyword issues, update reference & changelog 2023-12-16 01:11:25 +00:00
init.lua //rotate: fix bug in which regions are accidentally cut off 2023-12-16 00:35:52 +00:00
mod.conf core: fix bugs, enable! 2022-05-19 01:45:36 +01:00
README.md Implement run_command, but it's not quite finished yet 2022-05-17 01:03:58 +01:00

worldeditadditions_core

This mod's purpose is to provide a solid base upon which the rest of WorldEditAdditions can function. Once it is complete, we will be able to mark our dependency on worldedit itself optional. To get to that point though will still require a significant effort in implementing enhanced versions of all existing WorldEdit commands. If you've got some free time and a great idea for a command, please do open a pull request! :D

In short, worldeditadditions_core is a reimplementation of a number of underlying parts of the worldedit engine. Parts of worldeditadditions_core are likely to look very similar to parts of WorldEdit - this is because inspiration was taken from Uberi/WorldEdit when implementing worldeditadditions_core.