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bdf0bdea93
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Migrate //torus to worldedit.register_command
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2020-05-10 21:44:00 +01:00 |
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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afce170d4c
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Add note to readme
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2020-05-10 21:24:34 +01:00 |
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bdfd74346e
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Migrate //maze3d to worldedit.register_command
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2020-05-10 21:21:00 +01:00 |
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58faa8349e
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Fix safe_region
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2020-05-10 21:08:22 +01:00 |
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8e515c3778
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Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
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2020-05-10 21:00:16 +01:00 |
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94760f5d9b
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Update command documentation
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2020-05-03 17:53:09 +01:00 |
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121b06eb9a
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Add commented out debug statement
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2020-05-03 17:48:41 +01:00 |
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076297553b
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//maze3d: fix d--
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2020-05-03 17:34:51 +01:00 |
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35bd8f19b2
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maze3d: fix command parsing
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2020-05-03 17:10:41 +01:00 |
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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30859d313a
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add funding.yml
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2020-05-01 23:48:05 +01:00 |
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a3a193cd68
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maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though
Perhaps in the future we should add a setting for this?
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2020-05-01 12:57:55 +01:00 |
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394f3ec4ef
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maze3d: make paths more 'branchy'
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2020-04-30 02:02:45 +01:00 |
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dc65c721bd
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maze3d: comment out debug statements
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2020-04-29 12:46:31 +01:00 |
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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340191b2cf
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maze: comment out debug lines
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2020-04-29 01:36:36 +01:00 |
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c83cc9bf39
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maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......)
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2020-04-29 01:03:51 +01:00 |
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b235562ab5
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Another typo
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2020-04-28 23:42:27 +01:00 |
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71021cd379
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typo
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2020-04-28 23:40:22 +01:00 |
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9bfb2c86f8
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Update the documentation
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2020-04-28 22:47:26 +01:00 |
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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c4d6e6e716
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Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
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2019-06-18 00:41:46 +01:00 |
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4824f28a95
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Refine chat output of //multi command
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2019-06-18 00:41:34 +01:00 |
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cdf246bff8
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Add //yy and //nn to detailed descriptions
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2019-06-16 14:13:05 +01:00 |
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c12683ca73
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Add //yy and //nn to quick reference
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2019-06-16 13:28:35 +01:00 |
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9f3e3c23ae
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Bugfix: Use a copy of worldedit's safe system to avoid issues
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2019-06-02 13:57:28 +01:00 |
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520aae7fa4
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Add screenshot to README
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2019-05-30 11:45:41 +01:00 |
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9538775397
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Add screenshot
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2019-05-30 11:44:33 +01:00 |
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6f2d328f4b
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//multi: Remove command name in brackets
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2018-10-19 23:45:14 +01:00 |
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3eefdd4d39
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/multi: Add timing info
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2018-10-19 22:35:02 +01:00 |
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ccc86e78ae
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//floodfill: Fix crash
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2018-10-14 12:59:00 +01:00 |
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8209adc696
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Update documentation
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2018-10-14 12:58:47 +01:00 |
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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7883161cb8
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Remove rogue return
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2018-06-17 14:40:57 +01:00 |
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841565a75f
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Fix gaps in hollow torus
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2018-06-10 13:50:24 +01:00 |
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a5b07ba2ff
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Update README with new commands
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2018-06-10 13:49:09 +01:00 |
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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4b3833649c
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Flesh out README a bit more
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2018-06-09 20:11:46 +01:00 |
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227d11b82a
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Document new commands
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2018-06-09 20:06:39 +01:00 |
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429beb2e52
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Add a hollowellipsoid command
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2018-06-09 20:02:30 +01:00 |
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2fd63fcb25
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Correct offset
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2018-06-09 19:38:23 +01:00 |
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729424e97c
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Formatting & performance improvements
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2018-06-09 19:35:32 +01:00 |
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aadee6a5ae
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Add ellipsoid equation.
Ref https://stackoverflow.com/questions/17770555/how-to-check-if-a-point-is-inside-an-ellipsoid
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2018-06-09 14:11:25 +01:00 |
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43f395ad02
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Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
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2018-06-09 13:36:25 +01:00 |
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2b33100356
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Fix crashes in new ellipsoid command
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2018-06-09 13:10:42 +01:00 |
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88c59fca7c
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Initial //ellipsoid implementation. Also reduce default floodfill radius
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2018-06-09 13:05:09 +01:00 |
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