worldeditadditions | ||
worldeditadditions_commands | ||
.gitignore | ||
LICENSE | ||
modpack.txt | ||
README.md |
Minetest-WorldEditAdditions
Extra tools and commands to extend WorldEdit for Minetest
Current commands:
Quick Reference:
//floodfill [<replace_node> [<radius>]]
//overlay <node_name>
//ellipsoid <rx> <ry> <rz> <node_name>
//hollowellipsoid <rx> <ry> <rz> <node_name>
//floodfill [<replace_node> [<radius>]]
Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to water_source
), in a sphere with a radius of (which defaults to 50).
//floodfill
//floodfill water_source 50
//floodfill glass 25
//overlay <node_name>
Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.
Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of.
Note that all-air columns are skipped - so if you experience issues with it not overlaying correctly, try //expand down 1
to add an extra node's space to your defined region.
//overlay grass
//overlay glass
//overlay grass_with_dirt
//ellipsoid <rx> <ry> <rz> <node_name>
Creates a solid ellipsoid at position 1 with the radius (rx, ry, rz)
.
//ellipsoid 10 5 15 ice
//ellipsoid 3 5 10 dirt
//ellipsoid 20 10 40 air
//hollowellipsoid <rx> <ry> <rz> <node_name>
Creates a hollow ellipsoid at position 1 with the radius (rx, ry, rz)
. Works the same way as //ellipsoid
does.
//hollowellipsoid 10 5 15 glass
//hollowellipsoid 21 11 41 stone