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Fix crashes in new ellipsoid command
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2 changed files with 8 additions and 4 deletions
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@ -7,16 +7,18 @@ function worldedit.ellipsoid(position, radius, target_node)
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-- Fetch the nodes in the specified area
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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local manip, area = worldedit.manip_helpers.init_radius(pos1, math.max(radius.x, radius.y, radius.z))
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local manip, area = worldedit.manip_helpers.init_radius(position, math.max(radius.x, radius.y, radius.z))
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local data = manip:get_data()
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local node_id = minetest.get_content_id(target_node)
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local node_id_air = minetest.get_content_id("air")
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local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y
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local offset_x, offset_y, offset_z = position.x - area.MinEdge.x, position.y - area.MinEdge.y
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local stride_z, stride_y = area.zstride, area.ystride
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local idx_z_base = pos.z - area.MinEdge.z -- initial z offset
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local count = 0 -- The number of nodes replaced
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local idx_z_base = position.z - area.MinEdge.z -- initial z offset
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for z = -radius.z, radius.z do
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local idx_y_base = idx_z_base
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@ -30,6 +32,7 @@ function worldedit.ellipsoid(position, radius, target_node)
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math.abs(y - position.y) < radius.y and
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math.ans(z - position.x) < radius.x then
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data[i] = node_id
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count = count + 1
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end
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@ -46,5 +49,5 @@ function worldedit.ellipsoid(position, radius, target_node)
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return changes
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return count
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end
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@ -10,3 +10,4 @@ worldeditadditions = {}
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dofile(minetest.get_modpath("worldeditadditions") .. "/utils.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/floodfill.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/overlay.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/ellipsoid.lua")
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