Commit graph

1185 commits

Author SHA1 Message Date
f970a8d6bb
reference: update docs for //sculpt 2023-07-02 01:37:48 +01:00
61403108d6
disable a bunch of debug logging 2023-07-01 02:46:08 +01:00
f5e2ada5bd
//sculpt: put height at the end 2023-07-01 02:38:14 +01:00
2756eb0eb5
docs: update npm dependencies 2023-07-01 01:15:13 +01:00
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions 2023-07-01 01:11:56 +01:00
f800d7e3d7
A (bad) concept art for a //sculpt brush 2023-06-30 02:11:21 +01:00
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
46587164bd
//sculpt: tweak the default settings
I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
2023-06-29 03:19:30 +01:00
e3dac29a80
README: update inspiration section 2023-06-29 02:18:12 +01:00
109c69502a
Changelog: add boxing ui WIP 2023-06-29 02:05:42 +01:00
277da67dda
marker wall: got it! 2023-06-29 01:49:15 +01:00
a173edfbc4
wall markers: it shouldn't work, but it does
....I'll take it!
2023-06-29 01:22:50 +01:00
c622fb554f
Hook in the new marker wall system
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
1b0001d88e
README: add an inspiration section
more for my own benefit, but perhaps it'll help people who swing by with energy they want to dedicate to the project.
2023-06-28 21:14:26 +01:00
5fe84ada79
Update installation instructions for git
we should recommend that everyone checks out the latest release, even when installing via git.
2023-06-27 23:16:23 +01:00
f7530da608
initial pos marker wall for +x only
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
8cc2c735b1
Reference: I searched for wireframe, but didn't get the command I wanted 2023-06-27 20:57:04 +01:00
61e04952e0
move pos marker textures. will this help #90? 2023-06-27 20:16:04 +01:00
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too 2023-06-27 20:00:07 +01:00
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions 2023-06-27 19:40:12 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35 handler patch
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465 fixed missing underscore 2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907 added setting_handler 2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc Create setting_handler.lua 2023-05-24 14:44:38 -07:00
1c163186b6
//count: improve formatting of output 2023-05-24 22:20:52 +01:00
daad494c7e
reference //for: add command example from @VorTechnix 2023-05-24 22:09:51 +01:00
b2556934b1
reference: fix incorrect example 2023-05-24 22:01:33 +01:00
7cb1160e65
//multi: fix luacheck error 2023-05-24 22:00:16 +01:00
VorTechnix
b88cec64d4 Fix bad logic in parts check 2023-05-24 13:03:41 -07:00
8652ad6335
website: add midding mobile meta tag 2023-02-25 02:21:08 +00:00
ebbaed88d8
Update 11ty to 2.0 o/ 2023-02-22 00:46:55 +00:00
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
1d53233621
typo 2023-02-12 02:19:53 +00:00
66aab7ba64
Changelog: add //revolve 2023-02-12 02:18:15 +00:00
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints 2023-02-12 02:18:04 +00:00
cfef411bbd
//revolve: write initial docs 2023-02-12 02:08:57 +00:00
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
d1b9d1c1c1
vector3.round_dp(): todo 2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo 2023-01-21 02:34:47 +00:00
2ecc8cb2d7
add implementation of array.reduce() from JS 2023-01-21 02:32:09 +00:00
66227153d0
add wea_c.range(min, max, step) 2023-01-21 01:32:17 +00:00
42fb6571da
Vector3.rotate_3d(): write tests 2023-01-20 23:43:20 +00:00
9c66288827
Vector3: add rotate3d.
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
cbd2ae7df8
copilot rotate: reapply origin offset 2023-01-20 23:41:31 +00:00
3e123ddc56
comment 2023-01-19 23:30:43 +00:00
8372a12f48
initial WIP 3d point rotation algorithm
Thanks to GitHub Copilot for the implementation!
Just need to fully check it actually works, and then we can port it to Lua and Vector3.
2023-01-17 02:13:15 +00:00
53609ac83e
vector3: .volume() is already implemented
remove todo comment
2023-01-17 00:08:13 +00:00