04e971e12d
Add //dome+
...
Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
14ba42fa4a
//move+ add commented otu alias
2021-11-13 12:49:21 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
eaabf40301
Add commented out alias overrides
...
Eventually, worldedit *will* become an optional dependency. The
rationale for this is that WorldEditAdditions is outgrowing the core
WorldEdit API, and we want to add new features such as toggling
safe_region on and off with a chat command and other such goodies.
Merging the 2 mods is not something that has been discussed (due
mainly because I'm far too nervous to even ask the question in the
first place), but the 2 codebases are fundamentally different (and
for good reason, as WorldEditAdditions splits code over many different
files to improve maintainability and scalability) so this would
be a significant undertaking.
At no point however will WorldEditAdditions become incompatible
with WorldEdit itself. The 2 mods should happily co-exist with
one another (so long as you keep them both updated of course).
2021-11-11 02:54:44 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
3f48832fff
Merge branch 'main' into VorTechnix
2021-11-07 14:31:01 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
...
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
5fca3e4322
Fix bonemeal mod detection to look for the global bonemeal, not whether the bonemeal mod name has been loaded
2021-10-25 15:18:03 +01:00
2ae241aee5
Add //ellipsoid2
2021-10-14 01:50:27 +01:00
2920f7081d
Add //noiseapply
2021-08-07 23:01:15 +01:00
VorTechnix
1a78e61c31
selector aliases to init
2021-07-19 08:55:28 -07:00
VorTechnix
7f9c8796d0
meta link fix
2021-07-18 17:27:21 -07:00
VorTechnix
5ea6ac18d2
wireframe blanks
2021-07-18 13:12:19 -07:00
VorTechnix
c57e8e6558
Merge branch 'main' into VorTechnix
2021-07-15 13:27:30 -07:00
0b379c48cb
Implement //airapply
...
For #56 , but the docs aren't written yet so we'll wait on closing it
until I've written them.
2021-07-15 02:17:14 +01:00
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
VorTechnix
d65fe98de6
added mface
2021-06-28 21:15:47 -07:00
VorTechnix
0b23f0174b
added separate init.lua for selectors
2021-06-27 14:39:36 -07:00
VorTechnix
efef201fde
//smake added
2021-06-22 09:33:49 -07:00
5083ea05ca
Start on #55 , but because Minetest blocks our read attempts to Chat-Command-Reference (symlinks don't help), we can't continue this
2021-05-30 16:18:08 +01:00
VorTechnix
00b9a1f517
srel stable?
2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af
scentre and some sorting
2021-03-15 20:51:23 -07:00
VorTechnix
3df23e8086
scloud and cloud wand refactor
2021-03-12 15:47:10 -08:00
VorTechnix
cbd07aee4f
scube and vector population
2021-03-10 13:21:33 -08:00
VorTechnix
a671f742e9
scol and srect refactor
2021-03-09 11:05:03 -08:00
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
VorTechnix
489d856176
Added srect and basename
...
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
4b2f2b0001
Add //line
...
Fixes #25 .
2021-01-16 18:36:17 +00:00
a6f5fe5123
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
d2b38d0ea1
Move special commands to dedicated subdirectory
2020-09-20 17:33:48 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs
2020-09-14 02:12:05 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected
2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet
2020-09-13 20:32:55 +01:00
25f369c582
Implement //fillcaves for #23
2020-08-26 19:17:07 +01:00
acb288b984
Fix a ton of bugs but there are lots more to go.....
2020-08-21 13:27:40 +01:00
90ea388003
Implement //many command
2020-08-11 21:39:28 +01:00
3487e5c32b
//subdivide: Tidy up output
2020-06-26 21:15:13 +01:00
20a026724f
Start implementing //subdivide, but it isn't finished yet.
2020-06-26 02:13:11 +01:00
b8a5bec987
Centralise all command aliases
...
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
2020-06-11 01:00:19 +01:00
75a17ed64f
Add //layers command
...
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
868052f945
Add //convolve command
...
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
c0b40266c8
//replacemix: add command
2020-05-14 21:37:27 +01:00
f3a8c1dd64
Add //count
2020-05-12 00:38:42 +01:00
952d7a96f8
Add //walls command - fixes #12
2020-05-11 21:44:18 +01:00
5f7a64702a
Add //bonemeal command
2020-05-11 02:02:02 +01:00
2720f62d09
//maze: add path_length and path_width support
...
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00