722e62bae0
Finish initial //metaballs command implementation, but it's untested
2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
...
We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
0d7922d747
typo
2022-05-16 00:29:50 +01:00
f34617a3d3
Add backend functionality for metaballs
...
Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
...
Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
a99cef7bf9
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2022-05-15 13:53:08 +01:00
6d075be525
docs: fix warning
2022-05-15 13:52:59 +01:00
dbc056139a
Merge pull request #74 from sbrl/dependabot/npm_and_yarn/dot-docs/minimist-1.2.6
...
Bump minimist from 1.2.5 to 1.2.6 in /.docs
2022-05-01 17:10:55 +01:00
8eb1faf1b9
Update changelog
...
fixes #75
2022-05-01 17:10:24 +01:00
8b385690c0
modpack.conf: add name field, since mesecons has one
2022-05-01 17:09:00 +01:00
a4237dcca5
depends.txt → mod.conf
2022-05-01 17:07:30 +01:00
7622d85efa
docs: update dependencies
2022-05-01 17:01:03 +01:00
dependabot[bot]
1c80bbc031
Bump minimist from 1.2.5 to 1.2.6 in /.docs
...
Bumps [minimist](https://github.com/substack/minimist ) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases )
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6 )
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-30 02:25:54 +00:00
d77799a871
Merge pull request #73 from sbrl/dependabot/npm_and_yarn/dot-docs/follow-redirects-1.14.8
...
Bump follow-redirects from 1.14.1 to 1.14.8 in /.docs
2022-02-17 23:53:09 +00:00
dependabot[bot]
2ed3042bc8
Bump follow-redirects from 1.14.1 to 1.14.8 in /.docs
...
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects ) from 1.14.1 to 1.14.8.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases )
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.14.1...v1.14.8 )
---
updated-dependencies:
- dependency-name: follow-redirects
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-02-14 08:13:49 +00:00
c443459282
wireframe/corner_set: fix luacheck warnings
2022-01-03 13:30:22 +00:00
3d12345972
//smake: fix luacheck warnings
2022-01-03 13:28:43 +00:00
4c7bb6a980
//sfactor: fix luacheck warnings; fix crash
2022-01-03 13:26:51 +00:00
67b4495aad
README: add link to edit full reference
2022-01-03 12:54:33 +00:00
ee465070c9
fixup
2022-01-03 12:53:41 +00:00
58933c6435
README: Update command list
2022-01-03 12:49:59 +00:00
6c49b9d598
fixup again
2022-01-03 02:42:12 +00:00
364de73fd0
fixup
2022-01-03 02:40:44 +00:00
5bc8687ff1
Prepare 1.13 release! It's happening :D
2022-01-03 02:37:42 +00:00
bc1ded787c
wea.sculpt.apply: Comment debug logging
2022-01-02 17:19:53 +00:00
3db39a3789
update changelog
2022-01-02 17:17:50 +00:00
81773c8556
//forest: use local wea alias
2022-01-02 17:17:05 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo
2022-01-02 17:16:38 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined
2022-01-02 14:45:46 +00:00
d9204e95b5
selection: Improve message shown to players
2022-01-02 13:19:31 +00:00
dc5f8f0753
Changelog: Add moar links
2022-01-01 14:56:55 +00:00
1da5599e80
remove debug logging
2021-12-31 14:46:23 +00:00
d45e4e893a
docs reference: tweak wording
2021-12-31 14:05:05 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second
2021-12-31 14:02:53 +00:00
cce27525cc
Changelog: add //move+
...
Now that we've fixed the bug therewith, I feel happy with officially
adding it to the changelog
2021-12-31 13:39:18 +00:00
2d53869f11
//move+: fix leaving-source-behind problem
2021-12-31 13:38:13 +00:00
8170ecb1f1
reference //for: add more examples
2021-12-31 13:19:22 +00:00
d6cd0cdb59
tokenize_commands: fix crash
2021-12-31 13:16:09 +00:00
c93f692f9d
docs: Add basic documentation for //for
2021-12-31 13:10:40 +00:00
b87c846e67
fixup
2021-12-31 13:02:13 +00:00
b0019b87e1
Update changelog
2021-12-31 13:01:12 +00:00
9d0ca493b8
docs //sculpt: add note about contributing your own brushes back
...
we'd lvoe to expand our collection of inbuilt custom brushes :D
2021-12-31 12:53:05 +00:00
c5276ae47e
docs //sculpt: add note about negative height values
2021-12-31 12:45:47 +00:00
db7602a8b3
//sculpt, //sculptlist: add to documentation
2021-12-31 12:44:15 +00:00
d252ec4675
wea.move: add potential solution as a comment
2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug
2021-12-31 03:01:51 +00:00
56a83572e7
fixup
2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
...
This is just the start, if my plans work out.
The eventual aim here is to implement a generic Heightmap2D class, just
like Vector3.
This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00