258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
d9877b8c6c
more crash fixes
2022-09-19 19:42:22 +01:00
6c8ce90593
Fix crashes in wireframe commands
2022-09-19 18:59:45 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners
2022-09-19 18:54:53 +01:00
073d621629
test geometry commands
2022-09-19 18:30:43 +01:00
4be7bf33d0
//ellipsoid: fix crash
2022-09-19 18:10:06 +01:00
9dc8165464
fixup
2022-09-19 17:34:53 +01:00
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls
2022-09-19 17:33:02 +01:00
2af1226b49
port everything else
...
phew!
2022-09-19 01:16:22 +01:00
21c5b9d483
Upgrade the last of the commands o/
2022-09-18 22:46:20 +01:00
6102a1adf5
Upgrade meta commands
2022-09-18 22:37:26 +01:00
4a56d45c4b
Upgrade all selection commands
2022-09-18 22:20:04 +01:00
c3e8df3a9e
next batch of upgraded commands
2022-09-18 21:39:48 +01:00
459e15b5c2
finish upgrading top-level commands
2022-09-18 21:30:28 +01:00
927f2f90f8
//hollow: upgrade; fix nodes_needed
2022-09-18 21:05:13 +01:00
2f4c333ca0
//layers: upgrade
2022-09-18 21:05:03 +01:00
8d6db6d3f5
upgrade 7 more commands
2022-09-18 20:58:28 +01:00
e167fb1536
start working on converting everything to the new utils location
...
after we've done this, we'll rename utils → lib
2022-09-18 17:59:57 +01:00
2b88fa867e
fix more warnings
2022-09-18 16:33:37 +01:00
af7d39110b
//spiral2: fix params description
2022-05-24 01:05:09 +01:00
8de49ac0af
register commands with worldeditadditions, not worldedit
2022-05-19 22:10:09 +01:00
3bcca82b43
//maze, //maze3d: registere with our new WEA core rather than WorldEdit
2022-05-19 02:43:19 +01:00
b816133716
core: implement fetch_command_def
...
This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
98909f0fae
//metaball: bugfix
...
It works!
2022-05-16 20:14:31 +01:00
722e62bae0
Finish initial //metaballs command implementation, but it's untested
2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
...
We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
0d7922d747
typo
2022-05-16 00:29:50 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
...
Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
3d12345972
//smake: fix luacheck warnings
2022-01-03 13:28:43 +00:00
4c7bb6a980
//sfactor: fix luacheck warnings; fix crash
2022-01-03 13:26:51 +00:00
81773c8556
//forest: use local wea alias
2022-01-02 17:17:05 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined
2022-01-02 14:45:46 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second
2021-12-31 14:02:53 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
732010a8ee
//layers: comment debug logging
2021-12-28 18:37:54 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
75ffa81b7e
bonemeal: tidy up split_shell call
2021-12-28 01:46:12 +00:00
462570f2eb
//bonemeal: bugfix argument parsing
2021-12-28 01:26:53 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
af0e54cfdf
//maze: update to use Vector3
2021-12-26 22:48:37 +00:00
b962ace8a8
//maze, //maze3d: Fix crash if no arguments are specified
2021-12-26 22:45:37 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
acb1ef1a0a
//copy+: write docs
2021-11-11 02:36:37 +00:00