Minetest-WorldEditAdditions/worldeditadditions_commands/commands
Starbeamrainbowlabs b816133716
core: implement fetch_command_def
This rovides an abstraction to fetch a worldedit command's definition, 
regardless of where it was registered.

We would normally expect all commands to be registered in 
wea_c.registered_commands, but before we only do a one-off pass to 
import commands from worldedit should a new mod we aren't aware of 
register a command with worldedit and get loaded after us, we won't 
detect it - hencee  the need for this function.
2022-05-19 02:31:01 +01:00
..
extra //sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
measure Fix typos in mtools 2021-07-15 13:44:56 -07:00
meta core: implement fetch_command_def 2022-05-19 02:31:01 +01:00
selectors //smake: fix luacheck warnings 2022-01-03 13:28:43 +00:00
wireframe documentation for wireframe stuff 2021-07-23 14:12:20 -07:00
bonemeal.lua bonemeal: tidy up split_shell call 2021-12-28 01:46:12 +00:00
convolve.lua //convolve: update matrix & kernel to use Vector3 2021-12-28 18:31:46 +00:00
copy.lua //copy+: write docs 2021-11-11 02:36:37 +00:00
count.lua refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
dome.lua typo 2022-05-16 00:29:50 +01:00
ellipsoid.lua various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
ellipsoid2.lua Add //ellipsoid2 2021-10-14 01:50:27 +01:00
erode.lua Bugfix new //erode river implementation 2021-05-30 01:42:06 +01:00
fillcaves.lua refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
floodfill.lua //floodfill: fix error handling 2021-05-31 00:38:01 +01:00
forest.lua //forest: use local wea alias 2022-01-02 17:17:05 +00:00
hollow.lua refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
layers.lua //layers: comment debug logging 2021-12-28 18:37:54 +00:00
line.lua //line: correctly return error in parsing function 2021-07-30 19:59:34 +01:00
maze.lua //maze: Fix seed when generating multiple mazes in the same second 2021-12-31 14:02:53 +00:00
metaball.lua //metaball: bugfix 2022-05-16 20:14:31 +01:00
move.lua //move+: bugfix 2021-11-13 12:41:00 +00:00
noise2d.lua //noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
overlay.lua various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
replacemix.lua //replacemix: fix crash caused by invalid invocation 2021-09-18 12:16:03 +01:00
scale.lua various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
sculpt.lua //sculpt: fix crash when pos2 is not defined 2022-01-02 14:45:46 +00:00
spiral2.lua //spiral2: fix crash in parser 2021-10-31 19:48:51 +00:00
torus.lua various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
walls.lua //walls: Prevent crash if not parameters are specified by defaulting to dirt as the replace_node 2021-10-31 16:41:52 +00:00