270cbd5aae
split_shell: remove unused argument
2024-10-11 03:12:14 +01:00
VorTechnix
269a73be48
Fixed CLRF Issues (I hope)
2024-10-07 16:11:35 -07:00
7b43e4b201
weac.parse.map: add nil check via assertion
2024-10-07 19:07:49 +01:00
717a651bd8
typos in comments
2024-10-02 01:20:08 +01:00
d74427e017
Fix some luacheck errors
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the others are because rotate.lua isn't finished
Unfortunately I don't have the time to fix it now, because it will require a lot of time
2024-10-02 01:17:41 +01:00
f3f0e8966d
run_command: prepend the name of the command in case of error.
2024-10-01 21:27:30 +01:00
VorTechnix
b319baae16
Merge branch 'dev' into selection-tools-refactor
2024-10-01 11:44:01 -07:00
VorTechnix
a794429961
Show default values in param
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Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2024-10-01 06:50:48 -07:00
5fd0c3dad3
core/pos: implement set_multi as a convenient alternative to multiple set() calls
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/cc @VorTechnix & https://github.com/sbrl/Minetest-WorldEditAdditions/pull/112/files?diff=unified&w=1
2024-09-30 22:01:22 +01:00
VorTechnix
61bfab240a
axes parser re-refactor tests passed
2024-09-18 21:25:42 -07:00
d29b037675
orientation: refactor a bit, docs
2024-09-17 23:23:09 +01:00
d49f6d2131
Lift orientation functions from screwdriver2 mod
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Ref @12Me21 https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79
Ref @khonkhortisan https://forum.minetest.net/viewtopic.php?p=73195&sid=1d2d2e4e76ce2ef9c84646481a4b84bc#p73195
....if either of you have an issue with this, please get in touch! The licence seems to allow this lifting and relicencing like this (given it's WTFPL as of the time of typing), but correct me if I'm wrong.
For reference, WorldEditAdditions is currently licenced under the Mozilla Public License Version 2.0.
2024-09-17 23:18:37 +01:00
0915a137f8
weac.table: dofile() table_find
2024-09-17 23:13:00 +01:00
6290c61e2f
typo
2024-09-17 22:56:02 +01:00
163f4fc0fd
weac.table*: fix documentation, table.find
2024-09-17 22:51:04 +01:00
da97890e0c
Make weac.table* appear in API docs
2024-09-17 22:13:01 +01:00
12747f6524
pos_marker_manage: fix crash
2024-09-12 19:00:29 -07:00
48af3e3127
run_command: fix crashes
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...oops, should have tested that last commit
2024-09-13 02:58:24 +01:00
0561e02845
pos_marker_manage: fix crash
2024-09-13 02:54:38 +01:00
8c4d503f1f
turn wea_core into an EventEmitter; emit command execution pipeline events
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These are subject to feedback and change - please let me know if they are named sensibly or not!
2024-09-13 02:52:35 +01:00
f09e10ae49
document register_command
2024-09-13 02:51:36 +01:00
VorTechnix
78c418cb24
pos_marker quick patch
2024-09-12 09:55:02 -07:00
VorTechnix
e24997dd80
Update split.lua
2024-09-12 09:54:40 -07:00
VorTechnix
a772f7ed55
Merge pull request #111 from sbrl/axis-parser-hv-rework
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Axis parser hv rework
2024-09-12 06:32:53 -07:00
VorTechnix
738940a431
stable at last
2024-09-11 19:41:57 -07:00
VorTechnix
bcaceac28b
parseNumber unstable (0 bug)
2024-09-11 18:04:25 -07:00
VorTechnix
7e9e0f6a48
Finally committing this
2024-09-09 12:19:54 -07:00
977dcc6a93
pos_marker_manage: add some checks to update_entity event listener
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For #105 because I can't reproduce the issue.
2024-08-18 20:33:57 +01:00
e2167c4ba3
core.param2: add todo reimplement notice
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Ref https://discord.com/channels/1135598362821935254/1247681375935533119
---------------------------------------
Hi, a wild //orient+ appeared! While it (probably) doesn't crash, it also unfortunately doesn't work yet.
This is because facedir e.g. points towards the direction the node is pointing, and minetest.facedir_to_dir doesn't capture all the nuance of how the node is pointing, and e.g. if a node is pointing +y and you want to rotate by (0, 90, 0) [degrees], then the current implementation won't do anything.
Then I decided that this is silly and there has to be a solution. After all, screwdriver2 has a great implementation! https://content.minetest.net/packages/12Me21/screwdriver2/
....then I found this lookup table in their codebase: https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79
....aaaaarrrggggghhhhh //orient+ is such a pain to implement!
and my existing implementation is so neat 😢 1dd073f14b/worldeditadditions_core/utils/param2.lua
so, in other words, although I've implemented //orient+ I'm going to have to reimplement the nuts-and-bolts function that does the rotation, which may make it slightly more complicated and annoying to implement support for nodes with param2 types other than facedir.
/rant about Minetest's param2 value and rotations 😛
2024-06-05 00:14:17 +01:00
1dd073f14b
//orient: it works without crashing.... but very strangely..
2024-06-04 23:07:05 +01:00
02d95cec46
Initial //orient implementation
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....unfortunately, it doesn't work yet.
Next up is a frankly ridiculous number of print()s to figure out what's going on here
2024-06-04 22:49:41 +01:00
ffdd1b65b3
Implement //set+
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This is on the road to //orient and later stair/etc support in //rotate :D
2024-05-25 14:45:56 +01:00
00478c2ea8
weac/polyfill: add @module so it appears in the Lua API
2024-05-25 14:06:57 +01:00
66c939c917
fix comments
2024-05-19 16:28:05 +01:00
abe66cf1c5
//speed: fix crash when pova isn't installed
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stupid bug in weac.{player_get_physics_override,player_set_physics_override}, as you might have suspected
2024-01-01 22:24:49 +00:00
c1fce81bc3
post_marker_wall: @module → @namespace
2023-12-31 17:08:36 +00:00
2f98b86c5f
movetool, //speed: add optdepend on pova
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pova is a physics_override manager mod, so it's important we have support for it to ensure we play nice with other mods
Ref https://content.minetest.net/packages/TenPlus1/pova/
2023-12-30 13:12:10 +00:00
b56bd0d84b
//rotate: fix some minor keyword issues, update reference & changelog
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At some point we need to move the parser to allow for a `player` reference for relative keywords.... or else pass them through somehow
2023-12-16 01:11:25 +00:00
dc39dbff08
Bugfix: don't +/1 (1, 1, 1) twice in //rotate
2023-12-16 00:37:27 +00:00
54c66e0dc9
//rotate: fix bug in which regions are accidentally cut off
2023-12-16 00:35:52 +00:00
7d29453699
plug in new //rotate+ logic
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...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
b92cc434db
core/run_command: be more robust in case of programming errors
2023-12-13 23:04:09 +00:00
873ff4bef8
Bugfix: don't error out on //flora → //bonemeal alias if bonemeal mod isn't installed
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Also add worldeditadditions_core.command_exists to check both WEA and WEW for whether a command exists or not
2023-12-13 22:15:27 +00:00
74a8996afc
//rotate: start implementing a frontend
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This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00
45f69eb8f9
Vector3.rotate3d: clarity in comment
2023-11-29 00:36:50 +00:00
e28c428ef7
vector3: doc comment layout
2023-11-28 22:38:26 +00:00
e3962bc8d7
StagedVoxelRegion : ..... I really need to come back and comb through this
2023-11-28 00:40:11 +00:00
6d03a5ca2c
EventEmitter: fix luacheck error
2023-11-28 00:33:27 +00:00
78844484f8
Add //ngroups, which lists the groups a given node is a member of
2023-11-27 23:44:06 +00:00
ef86a0658a
NodeListMatcher: I think groups need to be prefixed with group: when calling minetest.get_item_group
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....but we'll find out in testing!
2023-11-27 23:19:34 +00:00