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typos in comments
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3 changed files with 3 additions and 3 deletions
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@ -63,7 +63,7 @@ local function do_run(promise, args, depth, origin_resolve)
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local results
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if depth == 1 then
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-- This function is the inner one of a promise already.
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-- It has already recieved arguments, so it expected resolve/reject instead
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-- It has already received arguments, so it expected resolve/reject instead
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next.fn_then_(function(...) -- RESOLVE
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if getmetatable(arg[1]) == Promise then
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promise.state = "rejected"
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@ -104,7 +104,7 @@ function worldeditadditions.rotate(pos1, pos2, origin, rotlist)
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--- 6: Reinitialise the destination VoxelManip and copy data over
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-- This has the net effect of changing ONLY the nodes we rotate to, whle preserving changes from wiping the source
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-- This has the net effect of changing ONLY the nodes we rotate to, while preserving changes from wiping the source
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manip_dest, area_dest = worldedit.manip_helpers.init(pos1_dstvm, pos2_dstvm)
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data_dest_real = manip_dest:get_data()
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@ -33,7 +33,7 @@ end
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-- - right → rotate around Z to right
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-- - pitch, yaw, roll - clockwise is considered positive.
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-- @param str string The axis to parse, as a single (pre-trimmed) string.
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-- @param [player=nil] Player Optional. A Minetest Player object representing the player to make any relative keywords like front-back/pitch/roll/etc relative to in parsing. Defautls to nil, which disables parsing of relatiive terms. Any object passed just needs to support player:get_look_horizontal(): https://github.com/minetest/minetest/blob/master/doc/lua_api.md#player-only-no-op-for-other-objects
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-- @param [player=nil] Player Optional. A Minetest Player object representing the player to make any relative keywords like front-back/pitch/roll/etc relative to in parsing. Defaults to nil, which disables parsing of relatiive terms. Any object passed just needs to support player:get_look_horizontal(): https://github.com/minetest/minetest/blob/master/doc/lua_api.md#player-only-no-op-for-other-objects
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-- @returns bool,Vector3|string A success bool (false=failure) followed by either an error message (if success=false) or otherwise the axis name, parsed into a Vector3 instance.
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local function parse_rotation_axis_name(str, player)
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local vector = Vector3.new(0, 0, 0)
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