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Starbeamrainbowlabs
e2167c4ba3
Ref https://discord.com/channels/1135598362821935254/1247681375935533119
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Hi, a wild //orient+ appeared! While it (probably) doesn't crash, it also unfortunately doesn't work yet.
This is because facedir e.g. points towards the direction the node is pointing, and minetest.facedir_to_dir doesn't capture all the nuance of how the node is pointing, and e.g. if a node is pointing +y and you want to rotate by (0, 90, 0) [degrees], then the current implementation won't do anything.
Then I decided that this is silly and there has to be a solution. After all, screwdriver2 has a great implementation! https://content.minetest.net/packages/12Me21/screwdriver2/
....then I found this lookup table in their codebase: https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79
....aaaaarrrggggghhhhh //orient+ is such a pain to implement!
and my existing implementation is so neat 😢
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README.md |
worldeditadditions_core
This mod's purpose is to provide a solid base upon which the rest of WorldEditAdditions can function. Once it is complete, we will be able to mark our dependency on worldedit
itself optional. To get to that point though will still require a significant effort in implementing enhanced versions of all existing WorldEdit commands. If you've got some free time and a great idea for a command, please do open a pull request! :D
In short, worldeditadditions_core
is a reimplementation of a number of underlying parts of the worldedit engine. Parts of worldeditadditions_core
are likely to look very similar to parts of WorldEdit - this is because inspiration was taken from Uberi/WorldEdit when implementing worldeditadditions_core
.