Commit graph

50 commits

Author SHA1 Message Date
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
VorTechnix
0b23f0174b added separate init.lua for selectors 2021-06-27 14:39:36 -07:00
VorTechnix
efef201fde //smake added 2021-06-22 09:33:49 -07:00
5083ea05ca
Start on #55, but because Minetest blocks our read attempts to Chat-Command-Reference (symlinks don't help), we can't continue this 2021-05-30 16:18:08 +01:00
VorTechnix
00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
VorTechnix
cbd07aee4f scube and vector population 2021-03-10 13:21:33 -08:00
VorTechnix
a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00
952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00
a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
9f3e3c23ae
Bugfix: Use a copy of worldedit's safe system to avoid issues 2019-06-02 13:57:28 +01:00
ccc86e78ae
//floodfill: Fix crash 2018-10-14 12:59:00 +01:00
ac05627d53
Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00
f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
429beb2e52
Add a hollowellipsoid command 2018-06-09 20:02:30 +01:00
43f395ad02
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
2018-06-09 13:36:25 +01:00
88c59fca7c
Initial //ellipsoid implementation. Also reduce default floodfill radius 2018-06-09 13:05:09 +01:00
e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
083f7a2967
Remove todos 2018-05-20 14:51:30 +01:00
a9d8dab77c
Add safe_region support 2018-05-20 14:46:54 +01:00
9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00