Minetest-WorldEditAdditions/worldeditadditions_commands/init.lua

85 lines
3.4 KiB
Lua

--- WorldEditAdditions-ChatCommands
-- @module worldeditadditions_commands
-- @release 0.1
-- @copyright 2018 Starbeamrainbowlabs
-- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs
local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
local function parse_params_floodfill(params_text)
local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
if found == nil then
found, _, replace_node = params_text:find("([a-z:_\\-]+)")
radius = 25
end
if found == nil then
replace_node = "default:water_source"
end
radius = tonumber(radius)
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, radius
end
minetest.register_chatcommand("/floodfill", {
params = "[<replace_node> [<radius>]]",
description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text)
if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
local start_time = os.clock()
local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text)
-- Volume of a hemisphere
return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
end)
})
minetest.register_chatcommand("/overlay", {
params = "<replace_node>",
description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node = worldedit.normalize_nodename(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
local start_time = os.clock()
local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
minetest.log("action", name .. " used overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
end, function(name, params_text)
if not worldedit.normalize_nodename(params_text) then
worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local vol = vector.subtract(pos2, pos1)
return vol.x*vol.z
end)
})