b131970f16
fixup
2021-08-07 22:30:38 +01:00
6f00394d3d
Noise: add perlinmt algorithm & set as default
2021-08-07 22:30:10 +01:00
fc2444c5cd
//floodfill: remove debug
2021-08-07 02:31:21 +01:00
d1b0866af2
//floodfill: fix crash
2021-08-07 02:30:38 +01:00
VorTechnix
cff58792bf
Merge branch 'main' into VorTechnix
2021-08-05 10:43:00 -07:00
35777b7ae5
//layers: comment debug
2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument
2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint
2021-08-05 01:17:43 +01:00
ef678e6a05
//layers: fix
2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet
2021-08-04 01:41:51 +01:00
VorTechnix
77ffda46f7
added axis and dir checks
2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f
more lib/selector refactoring
2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e
added init for lib/selectors
2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1
Merge branch 'main' into VorTechnix
2021-08-01 07:03:31 -07:00
64ed01132e
scale_down: fix redefining posi_copy
2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable
2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable
2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition
2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop
2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop
2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable
2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable
2021-07-30 18:03:39 +01:00
VorTechnix
6e3b9d99e9
removed tests
2021-07-23 16:21:58 -07:00
VorTechnix
8718e59206
added wcompass
2021-07-23 12:11:08 -07:00
VorTechnix
d7d96ae263
//wbox added
2021-07-20 12:52:19 -07:00
VorTechnix
7b17c3675a
Update corner_set.lua
2021-07-19 09:50:10 -07:00
VorTechnix
0c9987c745
corner set working
2021-07-19 08:55:39 -07:00
VorTechnix
1e7ab670f7
fix typo
2021-07-19 07:47:22 -07:00
VorTechnix
2c42e0495c
cornerset broken
2021-07-19 07:42:47 -07:00
VorTechnix
f7323afe10
wireframe corner
2021-07-18 17:27:37 -07:00
fa2c0642c1
Fix typo in comment
2021-07-18 20:11:10 +01:00
e4d3f26692
perlin: use wea.bit.band
2021-07-17 21:34:50 +01:00
0b379c48cb
Implement //airapply
...
For #56 , but the docs aren't written yet so we'll wait on closing it
until I've written them.
2021-07-15 02:17:14 +01:00
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet
2021-07-13 23:49:21 +01:00
e799a2ea61
Refactor Queue implementation into separate file
2021-07-13 22:02:34 +01:00
e85b91d074
//noise2d infrared: remove debug print
2021-07-13 00:56:26 +01:00
03038689e2
Add infrared noise
2021-07-13 00:54:52 +01:00
0dee65ca1d
//noise2d: add red noise
2021-07-13 00:15:23 +01:00
7db2207aea
noise2d/make_2d: add todo
2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d
2021-07-12 02:45:32 +01:00
a42e296f4e
Reference: Document //noise2d
2021-07-06 01:08:36 +01:00
8a14d35c04
noise2d: add comment
2021-07-04 16:14:48 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number
2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions
2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ee2e5716eb
Implement more of the noise command backend
...
It's still not hooked up yet though, and there's no command parsing
logic either
2021-07-03 01:44:36 +01:00
db7b20d485
Refactor table functions into subtable of wea
...
Also, you can return a value from dofile()!!!!
This changes everything.
2021-06-28 00:56:29 +01:00
9cb746e86a
noise: add comment
2021-05-31 00:38:07 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency
2021-05-30 02:09:52 +01:00
74bde4e60c
//erode river: comment debug
...
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
...
next stop: docs!
2021-05-30 01:42:06 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
...
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation
2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment
2021-05-29 23:20:34 +01:00
87b7254350
erode: add future comment
2021-05-22 02:36:56 +01:00
75a5f14f01
//erode snowballs: Fix assignment to global variable; slightly refactor changelog
...
Sincce we've got a number of bugfixes here and the changelog is getting
a bit longer, I've split bugfixes up.
2021-05-22 01:39:59 +01:00
VorTechnix
639c2061ef
Bugfix/torus: fix hollow implementation; improve clarity
2021-05-18 15:22:52 +01:00
VorTechnix
0a44992676
reference: add hollow example to torus
2021-05-18 14:56:19 +01:00
VorTechnix
2b02f9ff2e
Fix typos in comments
2021-05-18 14:55:43 +01:00
VorTechnix
63d284b35b
axes + safeguards
2021-05-17 10:41:52 -07:00
57ff577694
torus: add comment
2021-05-15 02:18:41 +01:00
0100725a7b
torus: finish rework
2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet
2021-05-15 02:00:40 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
...
fixes #49
2021-05-11 22:17:10 +01:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files
2021-03-20 01:48:56 +00:00
a1911037d2
Fill out noise.make_2d, but it's untested
...
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
2021-03-16 21:39:12 +00:00
683a742fe2
Merge pull request #44 from VorTechnix/master
...
//scloud and cloud wand refactor
2021-03-13 12:11:27 +00:00
VorTechnix
18347f93bf
wea.selection declared
2021-03-12 18:11:43 -08:00
VorTechnix
c39fc1c9e8
Removed unneeded local
2021-03-12 18:09:24 -08:00
VorTechnix
5ffa67b7ac
refactor func names, move punchnode function
2021-03-12 18:01:17 -08:00
d20764cffd
Add pure Lua perlin implementation, but it's untested.
2021-03-13 00:37:26 +00:00
VorTechnix
3df23e8086
scloud and cloud wand refactor
2021-03-12 15:47:10 -08:00
feb4d6a4bf
//overlay: Don't place nodes above water
...
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
108c280843
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
2021-03-01 21:26:33 +00:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1]
2021-02-26 02:20:53 +00:00
aef4fe4380
fillcaves: treat liquids as air
2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down
2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
...
It's nice to have some consistency, and find&replace saves soooo much
time :P
2021-02-18 00:30:24 +00:00
2a268d9ff8
Implement scale_up
...
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
...
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
...
....we're pretty sure what the issue is, and our server on elessar
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging
2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging
2021-02-07 01:02:03 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas
2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
...
- Don't use wea.sum() on a table full of all the times we've recorded
so far
- Limit individual stats list lengths to 25 to avoid memory issues when
running with a large number of chunks
- Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
...
this does the maths properly, so we'e going from O(n³) to O(1) :D
//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
e8584c4ec6
hollow: fix undefined variable
2021-01-31 21:30:13 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
4b1cf074d5
//count: make numbers human-readable
...
Fixes #14
2021-01-31 17:43:08 +00:00
4b2f2b0001
Add //line
...
Fixes #25 .
2021-01-16 18:36:17 +00:00
d2f101e9dd
It works!
2020-10-10 22:22:53 +01:00
008519177c
//subdivide: Fix more issues, there are a few more to go
2020-10-10 21:57:19 +01:00