Commit graph

72 commits

Author SHA1 Message Date
0100725a7b
torus: finish rework 2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet 2021-05-15 02:00:40 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
fixes #49
2021-05-11 22:17:10 +01:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
a1911037d2
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to 
worldeditadditions.noise(), followed by the chat command

....there's a lot to do.
2021-03-16 21:39:12 +00:00
683a742fe2
Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
2021-03-13 12:11:27 +00:00
VorTechnix
18347f93bf wea.selection declared 2021-03-12 18:11:43 -08:00
VorTechnix
c39fc1c9e8 Removed unneeded local 2021-03-12 18:09:24 -08:00
VorTechnix
5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
d20764cffd
Add pure Lua perlin implementation, but it's untested. 2021-03-13 00:37:26 +00:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
feb4d6a4bf
//overlay: Don't place nodes above water
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
108c280843
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished. 2021-03-01 21:26:33 +00:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
aef4fe4380
fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down 2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
2a268d9ff8
Implement scale_up
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar 
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging 2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging 2021-02-07 01:02:03 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas 2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
e8584c4ec6
hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
39103a046f
//maze: fix some areas of generated mazes not being explored 2020-09-28 01:30:15 +01:00
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
e0e64dc6b9
Start ellipseapply, but it isn't finished 2020-09-20 18:03:29 +01:00
13278570cb
Optimise //count 2020-09-20 17:53:55 +01:00
c6a1571e1f
Add support for ethereal 2020-09-20 13:28:54 +01:00
d556a4e710
forest: save sapling removal back to disk 2020-09-14 13:43:05 +01:00
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00