Commit graph

1349 commits

Author SHA1 Message Date
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00
30859d313a
add funding.yml 2020-05-01 23:48:05 +01:00
a3a193cd68
maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though

Perhaps in the future we should add a setting for this?
2020-05-01 12:57:55 +01:00
394f3ec4ef
maze3d: make paths more 'branchy' 2020-04-30 02:02:45 +01:00
dc65c721bd
maze3d: comment out debug statements 2020-04-29 12:46:31 +01:00
a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
340191b2cf
maze: comment out debug lines 2020-04-29 01:36:36 +01:00
c83cc9bf39
maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......) 2020-04-29 01:03:51 +01:00
b235562ab5
Another typo 2020-04-28 23:42:27 +01:00
71021cd379
typo 2020-04-28 23:40:22 +01:00
9bfb2c86f8
Update the documentation 2020-04-28 22:47:26 +01:00
cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
c4d6e6e716
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions 2019-06-18 00:41:46 +01:00
4824f28a95
Refine chat output of //multi command 2019-06-18 00:41:34 +01:00
cdf246bff8
Add //yy and //nn to detailed descriptions 2019-06-16 14:13:05 +01:00
c12683ca73
Add //yy and //nn to quick reference 2019-06-16 13:28:35 +01:00
9f3e3c23ae
Bugfix: Use a copy of worldedit's safe system to avoid issues 2019-06-02 13:57:28 +01:00
520aae7fa4
Add screenshot to README 2019-05-30 11:45:41 +01:00
9538775397
Add screenshot 2019-05-30 11:44:33 +01:00
6f2d328f4b
//multi: Remove command name in brackets 2018-10-19 23:45:14 +01:00
3eefdd4d39
/multi: Add timing info 2018-10-19 22:35:02 +01:00
ccc86e78ae
//floodfill: Fix crash 2018-10-14 12:59:00 +01:00
8209adc696
Update documentation 2018-10-14 12:58:47 +01:00
ac05627d53
Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00
7883161cb8
Remove rogue return 2018-06-17 14:40:57 +01:00
841565a75f
Fix gaps in hollow torus 2018-06-10 13:50:24 +01:00
a5b07ba2ff
Update README with new commands 2018-06-10 13:49:09 +01:00
f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
4b3833649c
Flesh out README a bit more 2018-06-09 20:11:46 +01:00
227d11b82a
Document new commands 2018-06-09 20:06:39 +01:00
429beb2e52
Add a hollowellipsoid command 2018-06-09 20:02:30 +01:00
2fd63fcb25
Correct offset 2018-06-09 19:38:23 +01:00
729424e97c
Formatting & performance improvements 2018-06-09 19:35:32 +01:00
aadee6a5ae
Add ellipsoid equation.
Ref https://stackoverflow.com/questions/17770555/how-to-check-if-a-point-is-inside-an-ellipsoid
2018-06-09 14:11:25 +01:00
43f395ad02
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
2018-06-09 13:36:25 +01:00
2b33100356
Fix crashes in new ellipsoid command 2018-06-09 13:10:42 +01:00
88c59fca7c
Initial //ellipsoid implementation. Also reduce default floodfill radius 2018-06-09 13:05:09 +01:00
e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
083f7a2967
Remove todos 2018-05-20 14:51:30 +01:00
a9d8dab77c
Add safe_region support 2018-05-20 14:46:54 +01:00
85cfd93d5e
Add dependency to commands mod 2018-05-20 14:28:15 +01:00
c7879e5882
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions 2018-05-20 14:20:24 +01:00
9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
849a3d65b9
Initial commit 2018-05-20 14:19:21 +01:00
7288347479
Make moar bugfixes. It works! 2018-05-20 13:05:03 +01:00
0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00