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70f7e64371
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worldedit → worldeditadditions
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2020-05-10 23:29:49 +01:00 |
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576351225a
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//maze[3d]: fix path dimension edge cases
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
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2020-05-10 22:18:26 +01:00 |
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6be534d4b7
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Migrate //ellipsoid and it's sibling to worldedit.register_command
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2020-05-10 22:01:31 +01:00 |
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b7888a2b3f
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migrate //floodfill to worldedit.register_command
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2020-05-10 21:52:35 +01:00 |
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bdf0bdea93
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Migrate //torus to worldedit.register_command
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2020-05-10 21:44:00 +01:00 |
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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bdfd74346e
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Migrate //maze3d to worldedit.register_command
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2020-05-10 21:21:00 +01:00 |
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58faa8349e
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Fix safe_region
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2020-05-10 21:08:22 +01:00 |
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8e515c3778
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Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
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2020-05-10 21:00:16 +01:00 |
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35bd8f19b2
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maze3d: fix command parsing
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2020-05-03 17:10:41 +01:00 |
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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4824f28a95
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Refine chat output of //multi command
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2019-06-18 00:41:34 +01:00 |
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9f3e3c23ae
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Bugfix: Use a copy of worldedit's safe system to avoid issues
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2019-06-02 13:57:28 +01:00 |
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6f2d328f4b
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//multi: Remove command name in brackets
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2018-10-19 23:45:14 +01:00 |
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3eefdd4d39
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/multi: Add timing info
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2018-10-19 22:35:02 +01:00 |
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ccc86e78ae
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//floodfill: Fix crash
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2018-10-14 12:59:00 +01:00 |
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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429beb2e52
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Add a hollowellipsoid command
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2018-06-09 20:02:30 +01:00 |
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43f395ad02
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Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
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2018-06-09 13:36:25 +01:00 |
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88c59fca7c
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Initial //ellipsoid implementation. Also reduce default floodfill radius
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2018-06-09 13:05:09 +01:00 |
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e4eb070c0f
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Add //overlay, and start filling out README
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2018-05-22 22:20:26 +01:00 |
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083f7a2967
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Remove todos
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2018-05-20 14:51:30 +01:00 |
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a9d8dab77c
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Add safe_region support
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2018-05-20 14:46:54 +01:00 |
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85cfd93d5e
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Add dependency to commands mod
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2018-05-20 14:28:15 +01:00 |
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9412a1bf30
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Add optimised radius checking
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2018-05-20 14:19:43 +01:00 |
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0bb807ff86
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Fixed some bugs, but it keeps running out of memory.
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2018-05-20 12:23:09 +01:00 |
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02b54e6215
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It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
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2018-05-20 11:52:16 +01:00 |
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