3bfc62be24
Make //unmark WEA-aware
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Backwards compatibility with WE is maintained.
2023-07-09 19:44:31 +01:00
3194a2c53e
finish updating comments
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@module is now banished to the history booked!
Phew, I'm pooped.
2023-07-07 01:25:42 +01:00
6bc1987916
Update and correct a bunch of comments
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note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
9b4a777a67
//scale, //subdivide, //spop: use new position api
2023-07-02 02:02:42 +01:00
9be7854297
//move+, //copy+: add integrated airapply
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fixes #97
2023-07-02 01:52:25 +01:00
f5e2ada5bd
//sculpt: put height at the end
2023-07-01 02:38:14 +01:00
46587164bd
//sculpt: tweak the default settings
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I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
2023-06-29 03:19:30 +01:00
1c163186b6
//count: improve formatting of output
2023-05-24 22:20:52 +01:00
7cb1160e65
//multi: fix luacheck error
2023-05-24 22:00:16 +01:00
VorTechnix
b88cec64d4
Fix bad logic in parts check
2023-05-24 13:03:41 -07:00
e942e4fb2f
Finish initial implementation of //revolve
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it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
bc0276875d
//spline: update params description
2022-09-25 22:55:50 +01:00
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00
2748f4cdfa
//spline: plot chaikin curve
2022-09-25 15:30:16 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
d9877b8c6c
more crash fixes
2022-09-19 19:42:22 +01:00
6c8ce90593
Fix crashes in wireframe commands
2022-09-19 18:59:45 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners
2022-09-19 18:54:53 +01:00
073d621629
test geometry commands
2022-09-19 18:30:43 +01:00
4be7bf33d0
//ellipsoid: fix crash
2022-09-19 18:10:06 +01:00
9dc8165464
fixup
2022-09-19 17:34:53 +01:00
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls
2022-09-19 17:33:02 +01:00
2af1226b49
port everything else
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phew!
2022-09-19 01:16:22 +01:00
21c5b9d483
Upgrade the last of the commands o/
2022-09-18 22:46:20 +01:00
6102a1adf5
Upgrade meta commands
2022-09-18 22:37:26 +01:00
4a56d45c4b
Upgrade all selection commands
2022-09-18 22:20:04 +01:00
c3e8df3a9e
next batch of upgraded commands
2022-09-18 21:39:48 +01:00
459e15b5c2
finish upgrading top-level commands
2022-09-18 21:30:28 +01:00
927f2f90f8
//hollow: upgrade; fix nodes_needed
2022-09-18 21:05:13 +01:00
2f4c333ca0
//layers: upgrade
2022-09-18 21:05:03 +01:00
8d6db6d3f5
upgrade 7 more commands
2022-09-18 20:58:28 +01:00
e167fb1536
start working on converting everything to the new utils location
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after we've done this, we'll rename utils → lib
2022-09-18 17:59:57 +01:00
2b88fa867e
fix more warnings
2022-09-18 16:33:37 +01:00
64ff61a4d2
Fix override aliases
2022-05-24 02:24:43 +01:00
af7d39110b
//spiral2: fix params description
2022-05-24 01:05:09 +01:00
9bfb428c3f
add override aliases behind a setting
2022-05-24 00:11:22 +01:00
1750d62d3c
core: add register_alias command
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it is backwards-compatible with worldedit.register_command
2022-05-19 22:50:53 +01:00
8de49ac0af
register commands with worldeditadditions, not worldedit
2022-05-19 22:10:09 +01:00
3bcca82b43
//maze, //maze3d: registere with our new WEA core rather than WorldEdit
2022-05-19 02:43:19 +01:00
b816133716
core: implement fetch_command_def
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This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
10f350c967
Delete copied code
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Given licence incompatibilities, we can't really copy code from
WorldEdit
2022-05-16 21:21:15 +01:00
9d3a4ce263
refactor aliases into a separate file
2022-05-16 20:33:04 +01:00
98909f0fae
//metaball: bugfix
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It works!
2022-05-16 20:14:31 +01:00
722e62bae0
Finish initial //metaballs command implementation, but it's untested
2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
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We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
0d7922d747
typo
2022-05-16 00:29:50 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
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Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
a4237dcca5
depends.txt → mod.conf
2022-05-01 17:07:30 +01:00
3d12345972
//smake: fix luacheck warnings
2022-01-03 13:28:43 +00:00