Commit graph

90 commits

Author SHA1 Message Date
Starbeamrainbowlabs 25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
Starbeamrainbowlabs 85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
Starbeamrainbowlabs a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
Starbeamrainbowlabs e8584c4ec6
hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
Starbeamrainbowlabs 0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs 4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs 4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs 008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
Starbeamrainbowlabs 2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs 39103a046f
//maze: fix some areas of generated mazes not being explored 2020-09-28 01:30:15 +01:00
Starbeamrainbowlabs 130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs e0e64dc6b9
Start ellipseapply, but it isn't finished 2020-09-20 18:03:29 +01:00
Starbeamrainbowlabs 13278570cb
Optimise //count 2020-09-20 17:53:55 +01:00
Starbeamrainbowlabs 5967db2496
Update depends.txt 2020-09-20 13:29:16 +01:00
Starbeamrainbowlabs c6a1571e1f
Add support for ethereal 2020-09-20 13:28:54 +01:00
Starbeamrainbowlabs 0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
Starbeamrainbowlabs d556a4e710
forest: save sapling removal back to disk 2020-09-14 13:43:05 +01:00
Starbeamrainbowlabs 66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs 2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs 0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs 44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
Starbeamrainbowlabs 25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs 07588e0940
erode/snowballs: Add comment 2020-08-21 21:00:45 +01:00
Starbeamrainbowlabs fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs 997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
Starbeamrainbowlabs 20ccf321ce
Start setting things out to implement erosion
First up, we're going to attempt to implement a snowballs-based 
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
Starbeamrainbowlabs 91f11a2b0d
Comment out debug line 2020-08-11 21:17:23 +01:00
Starbeamrainbowlabs 0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs adca852f56
update depends.txt 2020-06-21 18:27:11 +01:00
Starbeamrainbowlabs f8a6a204f8
Tidy up debug messages 2020-06-15 13:04:42 +01:00
Starbeamrainbowlabs fbf2b894e5
Finish farwand implementation 2020-06-13 14:23:14 +01:00
Starbeamrainbowlabs 6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs 5232406dbb
Alias //flora to //bonemeal 2020-06-11 00:38:35 +01:00
Starbeamrainbowlabs 75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs d96f169950
It works! :D 2020-06-10 00:48:39 +01:00
Starbeamrainbowlabs 32e786401a
Remove debugging code 2020-06-09 22:04:38 +01:00
Starbeamrainbowlabs 2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs 868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs 6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00