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952d7a96f8
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Add //walls command - fixes #12
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2020-05-11 21:44:18 +01:00 |
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32eb0ffc79
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Update README
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2020-05-11 02:14:49 +01:00 |
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db2c867086
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README: add //bonemeal to quick reference
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2020-05-11 02:07:15 +01:00 |
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5f7a64702a
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Add //bonemeal command
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2020-05-11 02:02:02 +01:00 |
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238ef7c810
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maze3d: reduce logging
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2020-05-10 23:50:45 +01:00 |
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df629157b2
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//maze[3d]: fix logging
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2020-05-10 23:46:19 +01:00 |
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fb228bb37b
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//maze[3d]: Fix no arguments specified edge case
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2020-05-10 23:40:46 +01:00 |
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70f7e64371
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worldedit → worldeditadditions
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2020-05-10 23:29:49 +01:00 |
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e4df5af008
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squash undeclared global "end_time" warning (fixes #10)
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2020-05-10 22:24:33 +01:00 |
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6418104f5c
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README: typo; fixes #9
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2020-05-10 22:22:03 +01:00 |
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576351225a
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//maze[3d]: fix path dimension edge cases
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
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2020-05-10 22:18:26 +01:00 |
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6be534d4b7
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Migrate //ellipsoid and it's sibling to worldedit.register_command
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2020-05-10 22:01:31 +01:00 |
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b7888a2b3f
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migrate //floodfill to worldedit.register_command
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2020-05-10 21:52:35 +01:00 |
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bdf0bdea93
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Migrate //torus to worldedit.register_command
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2020-05-10 21:44:00 +01:00 |
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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afce170d4c
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Add note to readme
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2020-05-10 21:24:34 +01:00 |
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bdfd74346e
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Migrate //maze3d to worldedit.register_command
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2020-05-10 21:21:00 +01:00 |
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58faa8349e
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Fix safe_region
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2020-05-10 21:08:22 +01:00 |
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8e515c3778
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Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
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2020-05-10 21:00:16 +01:00 |
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94760f5d9b
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Update command documentation
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2020-05-03 17:53:09 +01:00 |
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121b06eb9a
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Add commented out debug statement
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2020-05-03 17:48:41 +01:00 |
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076297553b
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//maze3d: fix d--
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2020-05-03 17:34:51 +01:00 |
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35bd8f19b2
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maze3d: fix command parsing
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2020-05-03 17:10:41 +01:00 |
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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30859d313a
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add funding.yml
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2020-05-01 23:48:05 +01:00 |
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a3a193cd68
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maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though
Perhaps in the future we should add a setting for this?
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2020-05-01 12:57:55 +01:00 |
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394f3ec4ef
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maze3d: make paths more 'branchy'
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2020-04-30 02:02:45 +01:00 |
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dc65c721bd
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maze3d: comment out debug statements
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2020-04-29 12:46:31 +01:00 |
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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340191b2cf
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maze: comment out debug lines
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2020-04-29 01:36:36 +01:00 |
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c83cc9bf39
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maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......)
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2020-04-29 01:03:51 +01:00 |
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b235562ab5
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Another typo
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2020-04-28 23:42:27 +01:00 |
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71021cd379
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typo
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2020-04-28 23:40:22 +01:00 |
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9bfb2c86f8
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Update the documentation
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2020-04-28 22:47:26 +01:00 |
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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c4d6e6e716
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Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
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2019-06-18 00:41:46 +01:00 |
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4824f28a95
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Refine chat output of //multi command
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2019-06-18 00:41:34 +01:00 |
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cdf246bff8
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Add //yy and //nn to detailed descriptions
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2019-06-16 14:13:05 +01:00 |
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c12683ca73
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Add //yy and //nn to quick reference
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2019-06-16 13:28:35 +01:00 |
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9f3e3c23ae
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Bugfix: Use a copy of worldedit's safe system to avoid issues
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2019-06-02 13:57:28 +01:00 |
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520aae7fa4
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Add screenshot to README
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2019-05-30 11:45:41 +01:00 |
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9538775397
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Add screenshot
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2019-05-30 11:44:33 +01:00 |
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6f2d328f4b
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//multi: Remove command name in brackets
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2018-10-19 23:45:14 +01:00 |
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3eefdd4d39
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/multi: Add timing info
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2018-10-19 22:35:02 +01:00 |
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ccc86e78ae
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//floodfill: Fix crash
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2018-10-14 12:59:00 +01:00 |
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8209adc696
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Update documentation
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2018-10-14 12:58:47 +01:00 |
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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