Commit graph

523 commits

Author SHA1 Message Date
952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
32eb0ffc79
Update README 2020-05-11 02:14:49 +01:00
db2c867086
README: add //bonemeal to quick reference 2020-05-11 02:07:15 +01:00
5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
238ef7c810
maze3d: reduce logging 2020-05-10 23:50:45 +01:00
df629157b2
//maze[3d]: fix logging 2020-05-10 23:46:19 +01:00
fb228bb37b
//maze[3d]: Fix no arguments specified edge case 2020-05-10 23:40:46 +01:00
70f7e64371
worldedit → worldeditadditions 2020-05-10 23:29:49 +01:00
e4df5af008
squash undeclared global "end_time" warning (fixes #10) 2020-05-10 22:24:33 +01:00
6418104f5c
README: typo; fixes #9 2020-05-10 22:22:03 +01:00
576351225a
//maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00
6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command 2020-05-10 22:01:31 +01:00
b7888a2b3f
migrate //floodfill to worldedit.register_command 2020-05-10 21:52:35 +01:00
bdf0bdea93
Migrate //torus to worldedit.register_command 2020-05-10 21:44:00 +01:00
ae068989e2
migrate //overlaya to worldedit.register_command 2020-05-10 21:32:01 +01:00
afce170d4c
Add note to readme 2020-05-10 21:24:34 +01:00
bdfd74346e
Migrate //maze3d to worldedit.register_command 2020-05-10 21:21:00 +01:00
58faa8349e
Fix safe_region 2020-05-10 21:08:22 +01:00
8e515c3778
Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I 
can't get it to trigger
2020-05-10 21:00:16 +01:00
94760f5d9b
Update command documentation 2020-05-03 17:53:09 +01:00
121b06eb9a
Add commented out debug statement 2020-05-03 17:48:41 +01:00
076297553b
//maze3d: fix d-- 2020-05-03 17:34:51 +01:00
35bd8f19b2
maze3d: fix command parsing 2020-05-03 17:10:41 +01:00
29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00
30859d313a
add funding.yml 2020-05-01 23:48:05 +01:00
a3a193cd68
maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though

Perhaps in the future we should add a setting for this?
2020-05-01 12:57:55 +01:00
394f3ec4ef
maze3d: make paths more 'branchy' 2020-04-30 02:02:45 +01:00
dc65c721bd
maze3d: comment out debug statements 2020-04-29 12:46:31 +01:00
a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
340191b2cf
maze: comment out debug lines 2020-04-29 01:36:36 +01:00
c83cc9bf39
maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......) 2020-04-29 01:03:51 +01:00
b235562ab5
Another typo 2020-04-28 23:42:27 +01:00
71021cd379
typo 2020-04-28 23:40:22 +01:00
9bfb2c86f8
Update the documentation 2020-04-28 22:47:26 +01:00
cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
c4d6e6e716
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions 2019-06-18 00:41:46 +01:00
4824f28a95
Refine chat output of //multi command 2019-06-18 00:41:34 +01:00
cdf246bff8
Add //yy and //nn to detailed descriptions 2019-06-16 14:13:05 +01:00
c12683ca73
Add //yy and //nn to quick reference 2019-06-16 13:28:35 +01:00
9f3e3c23ae
Bugfix: Use a copy of worldedit's safe system to avoid issues 2019-06-02 13:57:28 +01:00
520aae7fa4
Add screenshot to README 2019-05-30 11:45:41 +01:00
9538775397
Add screenshot 2019-05-30 11:44:33 +01:00
6f2d328f4b
//multi: Remove command name in brackets 2018-10-19 23:45:14 +01:00
3eefdd4d39
/multi: Add timing info 2018-10-19 22:35:02 +01:00
ccc86e78ae
//floodfill: Fix crash 2018-10-14 12:59:00 +01:00
8209adc696
Update documentation 2018-10-14 12:58:47 +01:00
ac05627d53
Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00