Commit graph

86 commits

Author SHA1 Message Date
VorTechnix
f15d2e31f7
added test handler 2024-10-13 13:53:24 -07:00
3e0bed11f0
worldeditadditions: add comment about Ctrl + S in docs to main @namespace 2024-10-07 19:51:33 +01:00
02d95cec46
Initial //orient implementation
....unfortunately, it doesn't work yet.
Next up is a frankly ridiculous number of print()s to figure out what's going on here
2024-06-04 22:49:41 +01:00
ffdd1b65b3
Implement //set+
This is on the road to //orient and later stair/etc support in //rotate :D
2024-05-25 14:45:56 +01:00
15a52deea1
docs: add Lua API to site via moondoc!
Ref https://github.com/sbrl/moondoc
2024-01-02 16:31:30 +00:00
7d29453699
plug in new //rotate+ logic
...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
28ed864c84
Added //nodeapply to filter cmd changes via a nodelist 2023-11-26 22:20:05 +00:00
dd6e34bde1
Update changelog, prepare for (another) release 2023-08-01 00:34:35 +01:00
2840ba4dea
bump version, prepare for release 2023-07-31 18:24:32 +01:00
a465a50244
Bump version to 1.14.3 2023-07-18 00:35:19 +01:00
ee4b3e09bb
Bump version 2023-07-12 20:30:13 +01:00
7f4798432e
Bump version! 2023-07-11 18:16:02 +01:00
6bc1987916
Update and correct a bunch of comments
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
2748f4cdfa
//spline: plot chaikin curve 2022-09-25 15:30:16 +01:00
58a7629ea1
Initial move of utils wea → wea_c
Here we go...!
2022-09-18 16:45:08 +01:00
722e62bae0
Finish initial //metaballs command implementation, but it's untested 2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
We need a way of defining metaballs per-player. Our solution to this is 
a custom in-memory per-player storage system. The reason for this is 
because just a position (e.g. that provided by pos1/pos2) is not enough 
- we need a radius as well.
2022-05-16 01:01:01 +01:00
f34617a3d3
Add backend functionality for metaballs
Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
04e971e12d
Add //dome+
Improvements oveer //dome:

 - Allow customising the direction it points in
 - Allow multiple pointing directions at once to give the effect of 
creating multiple domes on top of each other in a single command (it's 
actually implemented as an implicit union, and doesn't actually call 
wea.dome more than once).
2022-05-15 15:27:43 +01:00
56a83572e7
fixup 2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
f259f85771
Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00
d657ce1abe
//sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended 
with the //sculptlist [preview] command.

Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet. 2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
3f48832fff
Merge branch 'main' into VorTechnix 2021-11-07 14:31:01 +00:00
9d7000baed
Add circular spirals :D 2021-10-31 16:59:52 +00:00
a3f26200a0
init: call spiral_square 2021-10-30 02:47:19 +01:00
2ae241aee5
Add //ellipsoid2 2021-10-14 01:50:27 +01:00
653864be99
Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to 
advanced axis parsing functions before we can complete it.

For this reason, the command registration for //copy is currently 
commented out.
2021-10-11 02:41:45 +01:00
VorTechnix
a5960983e7 Merge branch 'main' into VorTechnix 2021-09-05 09:34:54 -07:00
2920f7081d
Add //noiseapply 2021-08-07 23:01:15 +01:00
VorTechnix
cff58792bf Merge branch 'main' into VorTechnix 2021-08-05 10:43:00 -07:00
9bcf242443
Add worldeditadditions.inspect function 2021-08-05 15:55:30 +01:00
VorTechnix
325f1cc11e added init for lib/selectors 2021-08-02 13:29:55 -07:00
VorTechnix
8225199520 renamed axes.lua to player.lua 2021-07-28 18:06:10 -07:00
VorTechnix
8718e59206 added wcompass 2021-07-23 12:11:08 -07:00
VorTechnix
dbab2e4a0d added wireframe stuff 2021-07-18 19:29:17 -07:00
VorTechnix
9420be3896 untangle init.lua 2021-07-18 19:24:57 -07:00
VorTechnix
0b01520118 sets (not working) 2021-07-18 12:39:48 -07:00
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00