d9204e95b5
selection: Improve message shown to players
2022-01-02 13:19:31 +00:00
1da5599e80
remove debug logging
2021-12-31 14:46:23 +00:00
2d53869f11
//move+: fix leaving-source-behind problem
2021-12-31 13:38:13 +00:00
d6cd0cdb59
tokenize_commands: fix crash
2021-12-31 13:16:09 +00:00
d252ec4675
wea.move: add potential solution as a comment
2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug
2021-12-31 03:01:51 +00:00
56a83572e7
fixup
2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
...
This is just the start, if my plans work out.
The eventual aim here is to implement a generic Heightmap2D class, just
like Vector3.
This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
227265db72
//sculpt: fix importing static brushes
2021-12-31 01:39:04 +00:00
dd8cd78d6b
wea.inspect: pull metatable names from item.__name
...
this is completely arbitrary, but will assist in discovering types of
tables etc.
2021-12-31 01:38:24 +00:00
4597edcf1e
str_ends: write tests
2021-12-31 01:33:44 +00:00
08cff1c967
strings/polyfill/str_ends: actually export it correctly
2021-12-31 01:14:08 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush
2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start
2021-12-31 01:03:56 +00:00
f259f85771
Add io compatibility layer
...
....I can't believe that Lua doesn't have an inbuilt scandir
equivalent?!
2021-12-31 00:57:17 +00:00
1e9a651537
stings/polyfill: add str_ends
...
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain
2021-12-28 19:04:13 +00:00
ca6f1e7cea
//sculpt: sort pos{1,2}_compute
2021-12-28 18:38:10 +00:00
1de037c341
//sculpt brushes: __smooth → __gaussian
2021-12-28 18:35:16 +00:00
3e2687f82d
Add soft circle brush
2021-12-28 18:32:40 +00:00
1cad9f4064
Minor layout tweaks
2021-12-28 18:32:10 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
2da0f2dcc2
Add circle brush, but it isn't working right just yet.
2021-12-28 17:22:18 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
bbafca2020
apply: use wea.sculpt.apply_heightmap()
2021-12-28 02:20:47 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
f1a433b5e3
split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
...
Hence "//bonemeal 1 4 " now functions correctly
2021-12-28 01:27:39 +00:00
58d3c1e43b
Add optional frame to brush previews
...
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
c030acfd7e
Vector3: add new .clamp() function
2021-12-27 02:18:56 +00:00
eab498aac2
comment debug logging
2021-12-27 01:58:01 +00:00
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
...
Fixes #60 .
2021-12-26 22:57:47 +00:00
f7a5e223d4
really fix #72
2021-12-26 22:40:00 +00:00
502595579e
Try fixing #72
2021-12-26 22:36:24 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
9729e82e35
parse_axes: support "true" as alias to activate mirrorring submode
2021-11-11 01:50:12 +00:00
94f675ddce
parse_axes: add mirroring function
2021-11-11 01:47:22 +00:00
41604d19ac
player.lua: tidy up comments
2021-11-11 01:33:08 +00:00
43ea6e34c1
fixup
2021-11-10 02:07:34 +00:00
e82440a096
Add deep copy table function
2021-11-10 02:07:13 +00:00
35970b31b3
Implement tests for parse_axes
2021-11-08 00:47:35 +00:00
4fb59a160f
parse_relative_axis_name: write tests
2021-11-08 00:16:51 +00:00
96c3ede365
parse_axes: bugfix, start writing tests
2021-11-07 18:04:18 +00:00
2babba9c55
first pass on writing an advanced axes parser, but it's untested
2021-11-07 17:14:11 +00:00