1984c67295
Vector3, Face, Mesh: unconditionally return class
2021-06-28 01:00:38 +01:00
f32d8588e0
Add Mesh & Face classes for #59
...
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
dbdf509d79
Add dofile for vector3
2021-06-26 19:48:32 +01:00
1f44e240fb
utils/tables: refactor into separate files
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..it was getting rather long, because Lua doesn't exactly come with
batteries included :-/
2021-06-03 01:57:46 +01:00
6af8bba987
selector_helps → axes
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It makes sense to me at least that we should keep stuff to do with
parsing axes together.
2021-03-20 01:53:01 +00:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files
2021-03-20 01:48:56 +00:00
VorTechnix
3df23e8086
scloud and cloud wand refactor
2021-03-12 15:47:10 -08:00
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
VorTechnix
489d856176
Added srect and basename
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Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
4b2f2b0001
Add //line
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Fixes #25 .
2021-01-16 18:36:17 +00:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
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....whether it actually works or not is another question entirely
though.....
2020-10-10 21:43:22 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet
2020-09-13 20:32:55 +01:00
25f369c582
Implement //fillcaves for #23
2020-08-26 19:17:07 +01:00
acb288b984
Fix a ton of bugs but there are lots more to go.....
2020-08-21 13:27:40 +01:00
cdba38d37d
Start implementing snowball erosion algorithm.
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There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
20ccf321ce
Start setting things out to implement erosion
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First up, we're going to attempt to implement a snowballs-based
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
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We've got all the backend functions we'll probably need implemented
though!
2020-06-13 02:08:03 +01:00
75a17ed64f
Add //layers command
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Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
2dbbeef9c9
convolve: fix a bunch of bugs.
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It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code
2020-06-09 20:43:29 +01:00
e26d5b1580
Upgrade //overlay to support a mix of nodes
2020-06-07 20:46:46 +01:00
c0b40266c8
//replacemix: add command
2020-05-14 21:37:27 +01:00
f3a8c1dd64
Add //count
2020-05-12 00:38:42 +01:00
f0dc2f5a3c
refactor worldeditadditions core functions into subdirectory
2020-05-11 22:28:25 +01:00
952d7a96f8
Add //walls command - fixes #12
2020-05-11 21:44:18 +01:00
5f7a64702a
Add //bonemeal command
2020-05-11 02:02:02 +01:00
2720f62d09
//maze: add path_length and path_width support
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....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
a2d078e156
Add //maze3d command
2020-04-29 01:55:55 +01:00
cf4f602f38
add //maze command
2020-04-28 22:41:55 +01:00
f3745dc6ba
Fix a few small bugs
2018-06-10 13:48:11 +01:00
2b33100356
Fix crashes in new ellipsoid command
2018-06-09 13:10:42 +01:00
e4eb070c0f
Add //overlay, and start filling out README
2018-05-22 22:20:26 +01:00
9412a1bf30
Add optimised radius checking
2018-05-20 14:19:43 +01:00
0bb807ff86
Fixed some bugs, but it keeps running out of memory.
2018-05-20 12:23:09 +01:00
02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
2018-05-20 11:52:16 +01:00