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dbdf509d79
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Add dofile for vector3
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2021-06-26 19:48:32 +01:00 |
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1f44e240fb
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utils/tables: refactor into separate files
..it was getting rather long, because Lua doesn't exactly come with
batteries included :-/
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2021-06-03 01:57:46 +01:00 |
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6af8bba987
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selector_helps → axes
It makes sense to me at least that we should keep stuff to do with
parsing axes together.
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2021-03-20 01:53:01 +00:00 |
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8877e356f0
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
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VorTechnix
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3df23e8086
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scloud and cloud wand refactor
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2021-03-12 15:47:10 -08:00 |
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e8d97959b2
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Add //spush, //spop, and //sstack
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2021-03-01 22:23:36 +00:00 |
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VorTechnix
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489d856176
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Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
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2021-02-24 08:40:53 -08:00 |
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ad9e5a26b1
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Start working on //scale, but it isn't finished yet.
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2021-02-07 23:39:09 +00:00 |
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0be205dae7
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Start implementing //hollow, but it isn't finished yet
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2021-01-31 18:03:07 +00:00 |
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4b2f2b0001
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Add //line
Fixes #25.
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2021-01-16 18:36:17 +00:00 |
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aa234595a8
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Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely
though.....
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2020-10-10 21:43:22 +01:00 |
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a6f5fe5123
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Finish initial //ellipsoidapply implementation
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2020-09-20 21:19:29 +01:00 |
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0b285fa681
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Start implementing //forest, but it isn't finished yet
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2020-09-13 20:32:55 +01:00 |
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25f369c582
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Implement //fillcaves for #23
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2020-08-26 19:17:07 +01:00 |
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acb288b984
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Fix a ton of bugs but there are lots more to go.....
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2020-08-21 13:27:40 +01:00 |
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cdba38d37d
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Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
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2020-08-20 01:53:26 +01:00 |
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20ccf321ce
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Start setting things out to implement erosion
First up, we're going to attempt to implement a snowballs-based
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
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2020-08-18 02:11:37 +01:00 |
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6f20b31763
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Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented
though!
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2020-06-13 02:08:03 +01:00 |
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75a17ed64f
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Add //layers command
Also add aliases //naturalise and //naturalize
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2020-06-11 00:38:16 +01:00 |
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2dbbeef9c9
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convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
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2020-06-09 22:00:56 +01:00 |
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6dac57c53e
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Implement (untested!) manip interface on top of the raw convolutional code
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2020-06-09 20:43:29 +01:00 |
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e26d5b1580
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Upgrade //overlay to support a mix of nodes
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2020-06-07 20:46:46 +01:00 |
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c0b40266c8
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//replacemix: add command
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2020-05-14 21:37:27 +01:00 |
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f3a8c1dd64
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Add //count
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2020-05-12 00:38:42 +01:00 |
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f0dc2f5a3c
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refactor worldeditadditions core functions into subdirectory
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2020-05-11 22:28:25 +01:00 |
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952d7a96f8
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Add //walls command - fixes #12
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2020-05-11 21:44:18 +01:00 |
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5f7a64702a
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Add //bonemeal command
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2020-05-11 02:02:02 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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2b33100356
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Fix crashes in new ellipsoid command
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2018-06-09 13:10:42 +01:00 |
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e4eb070c0f
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Add //overlay, and start filling out README
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2018-05-22 22:20:26 +01:00 |
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9412a1bf30
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Add optimised radius checking
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2018-05-20 14:19:43 +01:00 |
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0bb807ff86
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Fixed some bugs, but it keeps running out of memory.
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2018-05-20 12:23:09 +01:00 |
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02b54e6215
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It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
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2018-05-20 11:52:16 +01:00 |
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