555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
1179ecb19a
//subdivide: cosmetic change to update messages
2021-02-07 02:59:41 +00:00
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
2b29334d82
Update changelog
2021-02-07 02:02:02 +00:00
9d76c5d98a
wea.eta: fix obscure edge case
2021-02-07 01:37:50 +00:00
2f5c1b759d
//subdivide: fix undefined variable; update reference
2021-02-07 01:35:06 +00:00
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging
2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging
2021-02-07 01:02:03 +00:00
15417354c6
//subdivide: fix undefined local variable
2021-02-06 19:34:46 +00:00
ac954abaea
//subdivide: tweak outut
2021-02-06 14:34:30 +00:00
9dffb17f3d
update changelog
2021-02-06 00:48:10 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas
2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
...
- Don't use wea.sum() on a table full of all the times we've recorded
so far
- Limit individual stats list lengths to 25 to avoid memory issues when
running with a large number of chunks
- Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
...
this does the maths properly, so we'e going from O(n³) to O(1) :D
//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
85a715a0ea
wea.emerge_area: remove debug prints
2021-02-03 00:45:54 +00:00
a511d85e29
human_time: correctly handle non-number inputs
2021-02-03 00:44:42 +00:00
39a7168ac8
add modpack.conf
...
If we see weirdness, it's probably because fo this file.
NOTE TO SELF: Don't forget that the new modpack.conf contains our
dependencies list too!
2021-02-01 03:18:41 +00:00
e8584c4ec6
hollow: fix undefined variable
2021-01-31 21:30:13 +00:00
6896a9bdd4
fixup
2021-01-31 20:14:40 +00:00
8c47e05e52
//maze, //maze3d: fix docs
2021-01-31 20:12:07 +00:00
9bd909b25e
add link to another blog post
2021-01-31 20:09:58 +00:00
263bb4fa8b
chat command reference: fix levels of headings
2021-01-31 20:08:44 +00:00
c627ea224c
Update docs about //hollow
2021-01-31 20:08:09 +00:00
0f4d95fc01
//hollow: fix parsing logic
2021-01-31 19:59:38 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
f19a897a9e
Update changelog
2021-01-31 17:45:08 +00:00
4b1cf074d5
//count: make numbers human-readable
...
Fixes #14
2021-01-31 17:43:08 +00:00
8b32353f74
Changelog: add v1.10 release date
2021-01-16 18:41:30 +00:00
0bd909cc31
quick command reference: fix anchors
2021-01-16 18:38:23 +00:00
4b2f2b0001
Add //line
...
Fixes #25 .
2021-01-16 18:36:17 +00:00
0cfd651510
Bugfix //subdivide: fix chunk size display
2020-10-10 22:41:19 +01:00
830ab77cd1
Update changelog
2020-10-10 22:33:41 +01:00
b965f12ca4
Update changelog
2020-10-10 22:25:56 +01:00
d2f101e9dd
It works!
2020-10-10 22:22:53 +01:00
008519177c
//subdivide: Fix more issues, there are a few more to go
2020-10-10 21:57:19 +01:00
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet
2020-10-10 21:50:03 +01:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
...
....whether it actually works or not is another question entirely
though.....
2020-10-10 21:43:22 +01:00
1ac64a9ebc
Add shift clearcut to cookbook
2020-10-10 17:28:10 +01:00
3cadf6c83f
typo
2020-10-10 17:26:04 +01:00
986558d8cb
Add FAQ about moretrees saplings
2020-10-10 17:21:01 +01:00
7e02714c86
//subdivide: remove debug logging
2020-10-10 17:02:29 +01:00
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide
2020-10-10 17:01:08 +01:00
4367b4bc70
Update chat command reference
2020-09-28 02:11:54 +01:00
f0e7246f97
Update changelog
2020-09-28 01:32:42 +01:00
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
...
This uses a simple (non-crypto!) hash function to hash non-number
strings to a number. Existing seeds are *not* affected - they will still
work as before.
2020-09-28 01:31:15 +01:00
39103a046f
//maze: fix some areas of generated mazes not being explored
2020-09-28 01:30:15 +01:00
cf2d3f408c
README: Update quick command reference
2020-09-21 00:37:15 +01:00
fedef59560
docs: even moar cross-references
2020-09-21 00:20:17 +01:00