//maze, //maze3d: fix docs

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Starbeamrainbowlabs 2021-01-31 20:12:07 +00:00
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@ -164,7 +164,7 @@ Note that all air-like nodes are also left alone.
## `//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`
Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html) (see also [this post that has lots of eye candy :D](https://starbeamrainbowlabs.com/blog/article.php?article=posts/429-lua-blender-mazes.html)). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops.
Requires the currently selected area to be at least 3x3x3.
Requires the currently selected area to be at least 3x3 on the x and z axes respectively.
The optional `path_length` and `path_width` arguments require additional explanation. When generating a maze, a multi-headed random walk is performed. When the generator decides to move forwards from a point, it does so `path_length` nodes at a time. `path_length` defaults to `2`.
@ -186,7 +186,7 @@ The last example below shows how to set the path length and width:
## `//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`
Same as `//maze`, but adapted for 3d - has all the same properties. Note that currently there's no way to adjust the height of the passageways generated (you'll need to scale the generated maze afterwards).
Requires the currently selected area to be at least 3x3 on the x and z axes.
Requires the currently selected area to be at least 3x3x3.
The optional `path_depth` parameter defaults to `1` and allows customisation of the height of the paths generated.