Starbeamrainbowlabs
38e5c81d33
- Don't use wea.sum() on a table full of all the times we've recorded so far - Limit individual stats list lengths to 25 to avoid memory issues when running with a large number of chunks - Tally total times / metrics as we go to avoid memory issues |
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worldeditadditions | ||
worldeditadditions_commands | ||
worldeditadditions_farwand | ||
.gitignore | ||
CHANGELOG.md | ||
Chat-Command-Reference.md | ||
CONTRIBUTING.md | ||
Cookbook.md | ||
FUNDING.yml | ||
LICENSE | ||
modpack.conf | ||
modpack.txt | ||
README.md | ||
screenshot.png | ||
test_count_chunks.lua |
Minetest-WorldEditAdditions
Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
(Do you have a cool build that you used WorldEditAdditions to build? Get in touch and I'll feature you screenshot here!)
Table of Contents
- Quick Command Reference (including links to detailed explanations)
- Using the Far Wand
- Detailed Chat Command Explanations
- Chat Command Cookbook
- Troubleshooting
- Contributing
- WorldEditAdditions around the web
- Licence
Quick Command Reference
The detailed explanations have moved! Check them out here, or click the links below.
Geometry
//ellipsoid <rx> <ry> <rz> <node_name>
//hollowellipsoid <rx> <ry> <rz> <node_name>
//torus <major_radius> <minor_radius> <node_name>
//hollowtorus <major_radius> <minor_radius> <node_name>
//walls <replace_node>
//line [<replace_node> [<radius>]]
//hollow [<wall_thickness>]
//maze <replace_node> [<path_length> [<path_width> [<seed>]]]
//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]
Misc
//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....
//floodfill [<replace_node> [<radius>]]
Terrain
//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...
//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...
//fillcaves [<node_name>]
//convolve <kernel> [<width>[,<height>]] [<sigma>]
//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]
experimental
Flora
//bonemeal [<strength> [<chance>]]
//forest [<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...
(new in v1.9)//saplingaliases [aliases|all_saplings]
(new in v1.9)
Statistics
Meta
//multi <command_a> <command_b> ....
//many <times> <command>
(new in v1.9)//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>
experimental//ellipsoidapply <command_name> <args>
(new in v1.9)
Extras
Tools
Troubleshooting
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
I get an error saying that worldedit isn't installed
WorldEditAdditions requires that the worldedit
mod is installed as a dependency. Install it and then try launching Minetest (or the minetest-server
) again.
I get an error saying that worldedit.register_command()
is not a function
This is probably because your version of worldedit
is too old. Try updating it. Specifically the worldedit.register_command()
function was only added to worldedit
in December 2019.
I get a crash on startup saying attempt to call field 'alias_command' (a nil value)
Please update to v1.8+. There was a bug in earlier versions that caused a race condition that sometimes resulted in this crash.
Why don't the moretrees trees work with //forest
?
As far as I can tell, the saplings provided by the moretrees
mod don't properly interact with bonemeal from the bonemeal mod, which WorldEditAdditions uses to grow trees. As far as I can tell WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to moretrees
saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the moretrees
mod, unfortunately.
Contributing
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.
Please also make sure that the logic for every new command has it's own file. For example, the logic for //floodfill
goes in worldeditadditions/floodfill.lua
, the logic for //overlay
goes in worldeditadditions/overlay.lua
, etc.
WorldEditAdditions around the web
Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!
- (None that I'm aware of yet! Open an issue or get in touch and I'll link to your project (-:)
License
This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the LICENSE
file in this repository.
All textures however are licenced under CC-BY-SA 4.0 (Creative Commons Attribution Share-Alike International 4.0).
If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.
If WorldEditAdditions has helped you out in a project, please consider adding a little sign in a corner of your project saying so :-)