Commit graph

421 commits

Author SHA1 Message Date
e9398862b9
wea.inspect: comment out debug 2021-08-05 15:58:14 +01:00
9bcf242443
Add worldeditadditions.inspect function 2021-08-05 15:55:30 +01:00
35777b7ae5
//layers: comment debug 2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
c48e9f2ab8
Vector3.min, Vector3.max: allow arguments to be numbers 2021-08-04 21:23:01 +01:00
7c7abf4509
Queue: document with comments 2021-08-04 21:11:47 +01:00
ef678e6a05
//layers: fix 2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
902d5ddc8b
wea.calculate_normals: update comment 2021-08-04 00:53:47 +01:00
1833e68ec5
terrain.lua: add wea.calculate_slope() 2021-08-04 00:51:16 +01:00
VorTechnix
77ffda46f7 added axis and dir checks 2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f more lib/selector refactoring 2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e added init for lib/selectors 2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1 Merge branch 'main' into VorTechnix 2021-08-01 07:03:31 -07:00
a9b746986a
fixup 2021-07-31 16:08:01 +01:00
07c55dc740
split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and 
of a string
2021-07-31 16:07:48 +01:00
45def53294
various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
8c76b3b760
Queue: fix accessing undefined variable result 2021-07-30 19:57:16 +01:00
f0e1111b7c
tokenise_commands: fix luacheck issue 2021-07-30 19:56:44 +01:00
0164a9b9eb
wea.parse.map: fix autoconverting to number / bool 2021-07-30 19:56:01 +01:00
05eaf01912
nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
3ac0fa14f9
is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
a8e0a3088b
lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
3c414f2dbd
Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
64ed01132e
scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
VorTechnix
8225199520 renamed axes.lua to player.lua 2021-07-28 18:06:10 -07:00
bd1da727a4
Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
b708fec2db
fixup 2021-07-28 18:07:21 +01:00
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level 2021-07-28 17:54:44 +01:00
c282e286bb
split_shell: correctly handle escaping edge cases 2021-07-28 17:49:18 +01:00
31a4d89a49
TEST: implement split_shell 2021-07-28 17:39:09 +01:00
VorTechnix
415f36013f comment tweak 2021-07-27 19:56:29 -07:00
VorTechnix
af07a158a8 shaved some milliseconds off split 2021-07-23 18:05:54 -07:00
VorTechnix
6e3b9d99e9 removed tests 2021-07-23 16:21:58 -07:00
VorTechnix
8718e59206 added wcompass 2021-07-23 12:11:08 -07:00
VorTechnix
72513b350a revert to fsplit 2021-07-23 10:46:23 -07:00
VorTechnix
ce1ba27728 new split function 2021-07-22 13:29:41 -07:00
VorTechnix
40f0e437fb Merge branch 'main' into VorTechnix 2021-07-21 12:38:18 -07:00
VorTechnix
d7d96ae263 //wbox added 2021-07-20 12:52:19 -07:00
VorTechnix
7b17c3675a Update corner_set.lua 2021-07-19 09:50:10 -07:00
VorTechnix
0c9987c745 corner set working 2021-07-19 08:55:39 -07:00
VorTechnix
1e7ab670f7 fix typo 2021-07-19 07:47:22 -07:00
VorTechnix
2c42e0495c cornerset broken 2021-07-19 07:42:47 -07:00
VorTechnix
dbab2e4a0d added wireframe stuff 2021-07-18 19:29:17 -07:00
VorTechnix
9420be3896 untangle init.lua 2021-07-18 19:24:57 -07:00
VorTechnix
f7323afe10 wireframe corner 2021-07-18 17:27:37 -07:00
73e07eb013
bit polyfill: tiny tweak 2021-07-19 00:26:52 +01:00
9020948dc5
bit polyfill: fix undeclared global accessed warning 2021-07-19 00:26:19 +01:00
VorTechnix
0b01520118 sets (not working) 2021-07-18 12:39:48 -07:00
fa2c0642c1
Fix typo in comment 2021-07-18 20:11:10 +01:00
e4d3f26692
perlin: use wea.bit.band 2021-07-17 21:34:50 +01:00
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
VorTechnix
c57e8e6558 Merge branch 'main' into VorTechnix 2021-07-15 13:27:30 -07:00
0fef39d707
Vector3: Implement __concat operator overloading
Now you can do this:

local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
2021-07-15 02:18:21 +01:00
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet 2021-07-13 23:49:21 +01:00
aeea17524d
benchmark the new LRU cache implementation 2021-07-13 23:42:19 +01:00
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
e85b91d074
//noise2d infrared: remove debug print 2021-07-13 00:56:26 +01:00
03038689e2
Add infrared noise 2021-07-13 00:54:52 +01:00
8891c47e98
wea.parse.map: fix crash if keywords isn't specified 2021-07-13 00:22:35 +01:00
0dee65ca1d
//noise2d: add red noise 2021-07-13 00:15:23 +01:00
7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
a42e296f4e
Reference: Document //noise2d 2021-07-06 01:08:36 +01:00
40173b2647
Vector3: default to 0 for unspecified args 2021-07-04 23:30:29 +01:00
8a14d35c04
noise2d: add comment 2021-07-04 16:14:48 +01:00
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:55 +01:00
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:32 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
0212950d87
wea.apply_heightmap_changes: fix loop 2021-07-04 14:30:22 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions 2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes 2021-07-03 14:44:59 +01:00
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
cae75ec5a2
Add moar comments 2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75 Update table_tostring.lua 2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb fixed table.tostring 2021-06-30 11:59:19 -07:00
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
624abc899b
node_distribution: add missing \n 2021-06-27 23:52:16 +01:00
810d3049ee
format.make_ascii_table: make filename match function name 2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max 2021-06-26 21:39:16 -07:00
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
dbdf509d79
Add dofile for vector3 2021-06-26 19:48:32 +01:00
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max 2021-06-26 17:48:39 +01:00
91b77c981b
Vector3: add abs 2021-06-26 17:06:53 +01:00
88214aef57
Vector3: add min_component, max_component 2021-06-26 17:02:35 +01:00
0a3680aa7d
Vector3: add unit / normalise 2021-06-26 16:56:26 +01:00
c76a049286
Vector3: tweak 2021-06-26 16:47:22 +01:00
112bb96e99
Vector3: add equals, equality operator 2021-06-26 16:28:39 +01:00
cfa086ce46
Vector3: add dot product 2021-06-26 15:47:53 +01:00
dc5645cfeb
Vector3: add set_to 2021-06-26 15:43:42 +01:00
133cae587c
Vector3: add move_towards 2021-06-26 15:39:47 +01:00
773e6354ad
Vector3: add limit_to 2021-06-26 15:32:47 +01:00
6d0447a02f
Vector3: add clone 2021-06-26 15:23:16 +01:00
7549b0eaea
Vector3: add length, length_squared, sqrt 2021-06-26 15:15:32 +01:00
cde3c3360c
Vector3: add snap_to 2021-06-26 14:44:40 +01:00
8ae0d92e3d
Vector3/tests: flip assert orderings 2021-06-26 14:40:14 +01:00
57df2d045f
Vector3: add area 2021-06-26 14:26:40 +01:00
1e1112c34a
Vector3: Add round 2021-06-26 14:22:26 +01:00
06e19248c7
Vector3: add floor/ceil 2021-06-26 14:19:18 +01:00
9d197aefd2
Start implementing vector3.
Currently we have the 4 basic operations down, plus tostring.
2021-06-26 14:10:28 +01:00
90b456a687
Merge branch 'main' into vortechnix 2021-06-26 02:18:48 +01:00
afce954306
Test the rest of the sring polyfills 2021-06-26 02:17:49 +01:00
6a42aa6838
Set out the basics of automated tests for str_padend 2021-06-26 02:05:01 +01:00
VorTechnix
2d6bd676d6
Update --remove tocharset testing tags
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 17:25:09 -07:00
VorTechnix
a6a858046f
Update tochars.lua grammar
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:30:38 -07:00
VorTechnix
a40b65af3e
Update --remove old tochars syntax
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:29:47 -07:00
VorTechnix
92c7d0447a
Fixed indentation in torus 2021-06-25 11:53:23 -07:00
VorTechnix
efef201fde //smake added 2021-06-22 09:33:49 -07:00
VorTechnix
7553163e11 split tochars to separate file 2021-06-03 10:02:17 -07:00
VorTechnix
622ea7a683 added worldeditadditions.tochars 2021-06-02 21:29:36 -07:00
VorTechnix
3c7cd38459 initialized worldeditadditions.tables 2021-06-02 19:27:23 -07:00
VorTechnix
3dff6fe66c added PARSE header 2021-06-02 19:27:04 -07:00
VorTechnix
0026bcdab7 added sets.lua, reordered dofiles in /tables/init.luas 2021-06-02 19:18:49 -07:00
VorTechnix
38335e291f Merge branch 'main' into vortechnix 2021-06-02 18:03:16 -07:00
VorTechnix
8bffeda5b5 Merge branch 'main' into vortechnix 2021-06-02 17:59:06 -07:00
1f44e240fb
utils/tables: refactor into separate files
..it was getting rather long, because Lua doesn't exactly come with 
batteries included :-/
2021-06-03 01:57:46 +01:00
9cb746e86a
noise: add comment 2021-05-31 00:38:07 +01:00
VorTechnix
6e04b11e18 added vector.abs 2021-05-30 14:34:57 -07:00
VorTechnix
8884c938e0 Merge branch 'main' into vortechnix 2021-05-30 09:35:41 -07:00
0474f5a0ee
wea.table_filter: also pass i as the 2nd argument 2021-05-30 16:17:19 +01:00
8bc2e543da
polyfill str_starts: make less dense and mroe readable 2021-05-30 13:06:47 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency 2021-05-30 02:09:52 +01:00
74bde4e60c
//erode river: comment debug
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
next stop: docs!
2021-05-30 01:42:06 +01:00
dc7ccf49f3
wea.parse.map: support bools 2021-05-30 01:40:18 +01:00
0498125ca7
Bugfix table_map: avoid infinite loop 2021-05-30 00:12:13 +01:00
a5c6e82ef3
Bugfix table_map: return result 2021-05-30 00:11:13 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation 2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment 2021-05-29 23:20:34 +01:00
a8ddc7831a
wea.table_filter: add API function
Really, Lua should have this already. At this rate, I'll be implementing 
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
b23f353b19
wea.min, wea.max: add API functions 2021-05-29 23:13:10 +01:00
c7c6a848dc
wea.table_unique(): Add API function 2021-05-29 22:49:50 +01:00
8eb9a8ed0f
wea.table_map(): Add api function 2021-05-29 22:49:35 +01:00
1e677c1f3f
wea.split: Standardise comment 2021-05-29 22:49:14 +01:00
98a04b12db
tokenise_commands: fix ordering 2021-05-29 00:57:42 +01:00
46eaf10884
tokenise_commands: improve comments 2021-05-29 00:54:30 +01:00