Vector3: add clone

This commit is contained in:
Starbeamrainbowlabs 2021-06-26 15:23:16 +01:00
parent 7549b0eaea
commit 6d0447a02f
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
10 changed files with 31 additions and 71 deletions

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.area", function()
it("should work with a positive vector", function()
local a = Vector3.new(3, 3, 3)

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.ceil", function()
it("should ceil a positive vector", function()
local a = Vector3.new(3.1, 4.2, 5.8)

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@ -0,0 +1,24 @@
local Vector3 = require("worldeditadditions.utils.vector3")
describe("Vector3.clone", function()
it("should return a new Vector3 instance", function()
local a = Vector3.new(3, 4, 5)
local result = a:clone()
assert.are.same(
Vector3.new(3, 4, 5),
result
)
assert.are_not.equal(result, a)
end)
it("should return a new Vector3 instance for a different vector", function()
local a = Vector3.new(-99, 66, 88)
local result = a:clone()
assert.are.same(
Vector3.new(-99, 66, 88),
result
)
assert.are_not.equal(result, a)
end)
end)

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.floor", function()
it("should floor a positive vector", function()
local a = Vector3.new(3.1, 4.75, 5.9)

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@ -1,13 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
-- To find these numbers, in Javascript:
-- function t(x) { return Math.sqrt((x*x)*3); }
-- for(let i = 0; i < 1000000000; i++) { let r = t(i); if(Math.floor(r) === r) console.log(`i ${i}, r ${r}`); }

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.length_squared", function()
it("should work with a positive vector", function()
local a = Vector3.new(3, 3, 3)

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.round", function()
it("should round a positive vector", function()
local a = Vector3.new(3.1, 4.75, 5.9)

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.sqrt", function()
it("should sqrt a positive vector", function()
local a = Vector3.new(16, 64, 16)

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@ -1,14 +1,5 @@
local Vector3 = require("worldeditadditions.utils.vector3")
local function format_map(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..tostring(value))
end
return table.concat(result, "\n")
end
describe("Vector3.__tostring", function()
it("should stringify a Vector3", function()
local a = Vector3.new(3, 4, 5)

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@ -21,6 +21,13 @@ function Vector3.new(x, y, z)
return result
end
--- Returns a new instance of this vector.
-- @param a Vector3 The vector to clone.
-- @returns Vector3 A new vector whose values are identical to those of the original vector.
function Vector3.clone(a)
return Vector3.new(a.x, a.y, a.z)
end
--- Adds the specified vectors or numbers together.
-- Returns the result as a new vector.
-- If 1 of the inputs is a number and the other a vector, then the number will