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//sculpt, //sculptlist: add to documentation
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@ -616,6 +616,59 @@ Example invocations:
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```
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## `//sculptlist [preview]`
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Lists all the available sculpting brushes for use with `//sculpt`. If the `preview` keyword is specified as an argument, then the brushes are also rendered in ASCII as a preview. See [`//sculpt`](#sculpt).
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```
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//sculptlist
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//sculptlist preview
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```
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## `//sculpt [<brush_name=default> [<height=5> [<brush_size=10>]]]`
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Applies a specified brush to the terrain at position 1 with a given height and a given size. Multiple brushes exist (see [`//sculptlist`](#sculptlist)) - and are represented as a 2D grid of values between 0 and 1, which are then scaled to the specified height. The terrain around position 1 is first converted to a 2D heightmap (as in [`//convolve`](#convolve) before the brush "heightmap" is applied to it.
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Similar to [`//sphere`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#sphere-radius-node), [`//cubeapply 10 set`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#cubeapply-sizesizex-sizey-sizez-command-parameters), or [`//cylinder y 5 10 10 dirt`](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#cylinder-xyz-length-radius1-radius2-node) (all from [WorldEdit](https://content.minetest.net/packages/sfan5/worldedit/)), but has a number of added advantages:
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- No accidental overhangs
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- Multiple custom brushes (see below on how you can add your own!)
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While sculpting brushes cannot yet be rotated, this is a known issue. Rotating sculpting brushes will be implemented in a future version of WorldEditAdditions.
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```
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//sculpt
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//sculpt default 10 25
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//sculpt ellipse
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//sculpt circle 5 50
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```
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### Create your own brushes
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2 types of brush exist:
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1. Dynamic (lua-generated) brushes
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2. Static brushes
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All brushes are located in `worldeditadditions/lib/sculpt/brushes` (relative to the root of WorldEditAdditions' installation directory).
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Lua-generated brushes are not the focus here, but are a file with the extension `.lua` and return a function that returns a brush - see other existing Lua-generated brushes for examples (and don't forget to update `worldeditadditions/lib/sculpt/.init.lua`).
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Static brushes on the other hand are simply a list of tab-separated values arranged in a grid. For example, here is a simple brush:
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```tsv
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0 1 0
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1 2 1
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0 1 0
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```
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Values are automatically rescaled to be between 0 and 1 based on the minimum and maximum values, so don't worry about which numbers to use. Static brushes are saved with the file extension `.brush.tsv` in the aforementioned directory, and are automatically rescanned when your Minetest server starts. While they can't be rescaled automatically to fix a target size (without creating multiple variants of a brush manually of course, though this may be implemented in the future), static brushes are much easier to create than dynamic brushes.
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To assist with the creation of static brushes, a tool exists to convert any image to a static brush:
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<https://worldeditadditions.mooncarrot.space/img2brush/>
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The tool operates on the **alpha channel only**, so it's recommended to use an image format that supports transparency. All colours in the R, G, and B channels are ignored.
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## Flora
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<!--
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@ -54,6 +54,8 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
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- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](https://worldeditadditions.mooncarrot.space/Reference/#convolve)
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- [`//erode [<snowballs|river> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](https://worldeditadditions.mooncarrot.space/Reference/#erode) **experimental**
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- [`//noise2d [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d)
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- [`//sculpt [<brush_name=default> [<height=5> [<brush_size=10>]]]`](https://worldeditadditions.mooncarrot.space/Reference/#sculpt)
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- [`//sculptlist [preview]`](https://worldeditadditions.mooncarrot.space/Reference/#sculptlist)
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### Flora
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- [`//bonemeal [<strength> [<chance> [<node_name> [<node_name> ...]]]]`](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#bonemeal-strength-chance)
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