1034e592bd
Update changelog
2021-02-26 02:36:35 +00:00
eae005dc36
Prepare v1.11 release
2021-02-26 02:35:52 +00:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1]
2021-02-26 02:20:53 +00:00
756bd49470
//scale: remove debug statement
2021-02-25 22:52:47 +00:00
a0c20a1503
farwand: add too far away message
...
It works fabulously for the cloud wand, so let's add it to the far wand
too
2021-02-23 23:10:45 +00:00
478d1269a1
cloud wand: send chat message when clearing region
2021-02-23 23:06:44 +00:00
566b370960
Add cloud wand to README & changelog
2021-02-23 23:04:32 +00:00
a6b34f9311
Update chat command reference
2021-02-23 23:01:17 +00:00
78572e453e
Implement point cloud wand
2021-02-23 22:56:56 +00:00
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
...
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
4ba59a6ec3
//conv, //erode: treat liquids as air
2021-02-23 00:20:57 +00:00
aef4fe4380
fillcaves: treat liquids as air
2021-02-23 00:19:24 +00:00
ee3effd458
//subdivide: fix passing arguments to the command being executed
2021-02-21 15:19:21 +00:00
d2a1913e90
README: Add link for //scale
2021-02-20 17:15:20 +00:00
553dfdd658
reference: add note about clarity
2021-02-20 16:59:12 +00:00
5808afe035
reference: document //scale
2021-02-20 16:57:53 +00:00
523fa856e0
Add tiny note to contributing
2021-02-18 02:49:46 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down
2021-02-18 02:33:26 +00:00
b2b3f5bec5
Update changelog
2021-02-18 02:21:19 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
...
It's nice to have some consistency, and find&replace saves soooo much
time :P
2021-02-18 00:30:24 +00:00
17a67fc5f9
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
2021-02-17 23:46:11 +00:00
2a268d9ff8
Implement scale_up
...
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
...
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
e19df51916
Merge pull request #29 from bl-ue/fix-typos-020821
...
Fix typos
2021-02-12 21:47:04 +00:00
bl-ue
1d3c2a0416
Fix typos
2021-02-09 19:53:30 -05:00
0d5e71eb4f
Merge pull request #28 from bl-ue/patch-1
...
Fix a typo
2021-02-09 22:34:07 +00:00
4ea69f910a
chat command reference: finish sentence
2021-02-09 22:29:39 +00:00
bl-ue
679de9d591
Fix a typo
2021-02-08 10:09:17 -05:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
...
....we're pretty sure what the issue is, and our server on elessar
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
1179ecb19a
//subdivide: cosmetic change to update messages
2021-02-07 02:59:41 +00:00
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
2b29334d82
Update changelog
2021-02-07 02:02:02 +00:00
9d76c5d98a
wea.eta: fix obscure edge case
2021-02-07 01:37:50 +00:00
2f5c1b759d
//subdivide: fix undefined variable; update reference
2021-02-07 01:35:06 +00:00
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging
2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging
2021-02-07 01:02:03 +00:00
15417354c6
//subdivide: fix undefined local variable
2021-02-06 19:34:46 +00:00
ac954abaea
//subdivide: tweak outut
2021-02-06 14:34:30 +00:00
9dffb17f3d
update changelog
2021-02-06 00:48:10 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas
2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
...
- Don't use wea.sum() on a table full of all the times we've recorded
so far
- Limit individual stats list lengths to 25 to avoid memory issues when
running with a large number of chunks
- Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
...
this does the maths properly, so we'e going from O(n³) to O(1) :D
//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
85a715a0ea
wea.emerge_area: remove debug prints
2021-02-03 00:45:54 +00:00
a511d85e29
human_time: correctly handle non-number inputs
2021-02-03 00:44:42 +00:00