dc7ccf49f3
wea.parse.map: support bools
2021-05-30 01:40:18 +01:00
0498125ca7
Bugfix table_map: avoid infinite loop
2021-05-30 00:12:13 +01:00
a5c6e82ef3
Bugfix table_map: return result
2021-05-30 00:11:13 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
...
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation
2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment
2021-05-29 23:20:34 +01:00
a8ddc7831a
wea.table_filter: add API function
...
Really, Lua should have this already. At this rate, I'll be implementing
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
b23f353b19
wea.min, wea.max: add API functions
2021-05-29 23:13:10 +01:00
c7c6a848dc
wea.table_unique(): Add API function
2021-05-29 22:49:50 +01:00
8eb9a8ed0f
wea.table_map(): Add api function
2021-05-29 22:49:35 +01:00
1e677c1f3f
wea.split: Standardise comment
2021-05-29 22:49:14 +01:00
f7ecb84da4
Add original screenshot as screenshot2.png
2021-05-29 02:34:29 +01:00
82f273e19e
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2021-05-29 02:31:39 +01:00
0b02ce90af
Changelog: update links
2021-05-29 02:31:29 +01:00
VorTechnix
4d1295ddcd
Update screenshot.png
2021-05-28 17:34:09 -07:00
dcc8b2d6f4
Changelog: add more information link about { curly brace } syntax
2021-05-29 01:18:40 +01:00
ffdef17761
//multi: add { curly brace } syntax support for grouping blocks of commands
2021-05-29 01:17:24 +01:00
98a04b12db
tokenise_commands: fix ordering
2021-05-29 00:57:42 +01:00
46eaf10884
tokenise_commands: improve comments
2021-05-29 00:54:30 +01:00
50da328c67
fixup
2021-05-29 00:44:17 +01:00
a937740275
Implement tokenise_commands utility function
...
This function is intended for use in //multi.
2021-05-29 00:43:09 +01:00
e111decd3a
//multi: reduce code duplication
2021-05-28 21:10:23 +01:00
87b7254350
erode: add future comment
2021-05-22 02:36:56 +01:00
75a5f14f01
//erode snowballs: Fix assignment to global variable; slightly refactor changelog
...
Sincce we've got a number of bugfixes here and the changelog is getting
a bit longer, I've split bugfixes up.
2021-05-22 01:39:59 +01:00
VorTechnix
912371f5b6
Update torus and hollow torus entries in README
2021-05-21 10:04:10 -07:00
ff29f9b168
Clarify //fillcaves usage in chat command reference.
...
Fixes #50 .
2021-05-21 02:29:50 +01:00
4382e0edeb
Update changelog about fixed crash
2021-05-21 02:12:25 +01:00
e3e5710217
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2021-05-21 02:11:11 +01:00
97aa24bcd3
wea.parse.weighted_nodes: comment out debug
2021-05-21 02:11:03 +01:00
6d6252b2c3
Chat comment reference: elaborate on new //torus changes
2021-05-18 15:23:50 +01:00
5d2df22c0a
CHANGELOG: Small tweaks
2021-05-18 15:23:50 +01:00
VorTechnix
639c2061ef
Bugfix/torus: fix hollow implementation; improve clarity
2021-05-18 15:22:52 +01:00
VorTechnix
45d5f74d0a
Changelog: add note about hollow keyword
2021-05-18 15:20:15 +01:00
VorTechnix
d0fdc62d3d
Reference: Add hollow keyword
2021-05-18 15:19:42 +01:00
VorTechnix
313ab6e62a
torus update
2021-05-18 14:57:50 +01:00
VorTechnix
0a44992676
reference: add hollow example to torus
2021-05-18 14:56:19 +01:00
VorTechnix
2b02f9ff2e
Fix typos in comments
2021-05-18 14:55:43 +01:00
VorTechnix
63d284b35b
axes + safeguards
2021-05-17 10:41:52 -07:00
57ff577694
torus: add comment
2021-05-15 02:18:41 +01:00
bf8c847dc1
torus: fix and improve the error messages
2021-05-15 02:15:14 +01:00
0100725a7b
torus: finish rework
2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet
2021-05-15 02:00:40 +01:00
4d080853d4
reference: add notes about chances
2021-05-11 22:38:17 +01:00
8eaa76c752
Update changelog
2021-05-11 22:32:09 +01:00
4e544c555c
replacemix: add support for wea.parse.chance
...
TODO: use wea.parse.weighted_nodes
The problem here is that we have a target_node with an optional chance
too, so a finite state machine is needed to parse it currently
Once we've extracted the target_node and it's optional chance though, we
should be able to use wea.parse.weighted_nodes in theory
2021-05-11 22:29:15 +01:00
ea05d5f559
bonemeal: use wea.parse.chance
2021-05-11 22:20:29 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
...
fixes #49
2021-05-11 22:17:10 +01:00
81f3a87180
wea.parse.chance: add weight mode
2021-05-11 22:12:04 +01:00
040d7fbfde
wea.parse.chance: use not
2021-05-11 21:59:43 +01:00
4ec04c03b3
worldeditadditions.parse.chance: add API function
2021-05-11 21:55:44 +01:00