reference: add notes about chances

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Starbeamrainbowlabs 2021-05-11 22:38:17 +01:00
parent 8eaa76c752
commit 4d080853d4
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
1 changed files with 12 additions and 0 deletions

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@ -37,6 +37,7 @@ Note also that columns without any air nodes in them at all are also skipped, so
//overlay grass_with_dirt 10 dirt
//overlay grass_with_dirt 10 dirt 2 sand 1
//overlay sandstone dirt 2 sand 5
//overlay dirt 90% stone 10%
```
## `//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
@ -212,12 +213,15 @@ Also optionally takes a chance number. This is the chance that an eligible node
For example, a chance number of 2 would mean a 50% chance that any given eligible node will get bonemealed. A chance number of 16 would be a 6.25% chance, and a chance number of 25 would be 2%.
Since WorldEditAdditions v1.12, a percentage chance is also supported. This is denoted by suffixing a number with a percent sign (e.g. `//bonemeal 1 25%`).
```
//bonemeal
//bonemeal 3 25
//bonemeal 4
//bonemeal 1 10
//bonemeal 2 15
//bonemeal 2 10%
```
## `//walls <replace_node>`
@ -350,6 +354,14 @@ If we wanted to put all of the above features together into a single command, th
The above replaces 1 in 3 `dirt` nodes with a mix of `sandstone`, `dry_dirt`, and `cobble` nodes in the ratio 10:1:2. Awesome!
Since WorldEditAdditions v1.12, you can also use percentages:
```
//replacemix dirt 33% sandstone 75% dry_dirt 10% cobble 15%
```
Note though that the percentages are internally converted to a 1-in-N chance and rounded down.
Here are all the above examples together:
```