6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead
2020-06-10 01:44:04 +01:00
682aba5aa2
README: Sort commands in quick reference alphabetically
2020-06-10 01:41:13 +01:00
55da495db2
README: Add //convolve to quick reference
2020-06-10 01:39:17 +01:00
da1c56cc23
Add //convolve documentation to README & aliases
2020-06-10 01:38:09 +01:00
2b32385fdf
convolve: fix minor chat command issues
2020-06-10 01:06:34 +01:00
d96f169950
It works! :D
2020-06-10 00:48:39 +01:00
32e786401a
Remove debugging code
2020-06-09 22:04:38 +01:00
2dbbeef9c9
convolve: fix a bunch of bugs.
...
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
868052f945
Add //convolve command
...
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
e5d847f7e6
//count: fix logging
2020-06-09 21:08:15 +01:00
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code
2020-06-09 20:43:29 +01:00
9b9a471aa8
Implement initial (untested) convolution system.
...
Next we need to implement a worldedit function to handle fetching the
manip data, calculating the heightmap, pushing it through this
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
35001f05f8
update anchor link
2020-06-07 20:48:03 +01:00
e26d5b1580
Upgrade //overlay to support a mix of nodes
2020-06-07 20:46:46 +01:00
435964daec
README: Update headings
2020-05-14 21:44:46 +01:00
650ad47753
README: fix link
2020-05-14 21:38:51 +01:00
985fb8db9f
README: add link
...
for #13
2020-05-14 21:38:34 +01:00
c0b40266c8
//replacemix: add command
2020-05-14 21:37:27 +01:00
47514a5748
Update README
2020-05-12 00:41:31 +01:00
f3a8c1dd64
Add //count
2020-05-12 00:38:42 +01:00
f0dc2f5a3c
refactor worldeditadditions core functions into subdirectory
2020-05-11 22:28:25 +01:00
952d7a96f8
Add //walls command - fixes #12
2020-05-11 21:44:18 +01:00
32eb0ffc79
Update README
2020-05-11 02:14:49 +01:00
db2c867086
README: add //bonemeal to quick reference
2020-05-11 02:07:15 +01:00
5f7a64702a
Add //bonemeal command
2020-05-11 02:02:02 +01:00
238ef7c810
maze3d: reduce logging
2020-05-10 23:50:45 +01:00
df629157b2
//maze[3d]: fix logging
2020-05-10 23:46:19 +01:00
fb228bb37b
//maze[3d]: Fix no arguments specified edge case
2020-05-10 23:40:46 +01:00
70f7e64371
worldedit → worldeditadditions
2020-05-10 23:29:49 +01:00
e4df5af008
squash undeclared global "end_time" warning ( fixes #10 )
2020-05-10 22:24:33 +01:00
6418104f5c
README: typo; fixes #9
2020-05-10 22:22:03 +01:00
576351225a
//maze[3d]: fix path dimension edge cases
...
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
2020-05-10 22:18:26 +01:00
6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command
2020-05-10 22:01:31 +01:00
b7888a2b3f
migrate //floodfill to worldedit.register_command
2020-05-10 21:52:35 +01:00
bdf0bdea93
Migrate //torus to worldedit.register_command
2020-05-10 21:44:00 +01:00
ae068989e2
migrate //overlaya to worldedit.register_command
2020-05-10 21:32:01 +01:00
afce170d4c
Add note to readme
2020-05-10 21:24:34 +01:00
bdfd74346e
Migrate //maze3d to worldedit.register_command
2020-05-10 21:21:00 +01:00
58faa8349e
Fix safe_region
2020-05-10 21:08:22 +01:00
8e515c3778
Refactor //maze to use worldedit.register_command
...
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
2020-05-10 21:00:16 +01:00
94760f5d9b
Update command documentation
2020-05-03 17:53:09 +01:00
121b06eb9a
Add commented out debug statement
2020-05-03 17:48:41 +01:00
076297553b
//maze3d: fix d--
2020-05-03 17:34:51 +01:00
35bd8f19b2
maze3d: fix command parsing
2020-05-03 17:10:41 +01:00
29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
2020-05-03 17:02:28 +01:00
2720f62d09
//maze: add path_length and path_width support
...
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
d35a55ea9e
commands: refactor into separate files
2020-05-03 00:37:18 +01:00
30859d313a
add funding.yml
2020-05-01 23:48:05 +01:00
a3a193cd68
maze: apply additional branchiness fix from maze3d
...
We've tweaaked the chance though to make it look better though
Perhaps in the future we should add a setting for this?
2020-05-01 12:57:55 +01:00
394f3ec4ef
maze3d: make paths more 'branchy'
2020-04-30 02:02:45 +01:00