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e26d5b1580
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Upgrade //overlay to support a mix of nodes
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2020-06-07 20:46:46 +01:00 |
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c0b40266c8
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//replacemix: add command
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2020-05-14 21:37:27 +01:00 |
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f3a8c1dd64
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Add //count
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2020-05-12 00:38:42 +01:00 |
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f0dc2f5a3c
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refactor worldeditadditions core functions into subdirectory
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2020-05-11 22:28:25 +01:00 |
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952d7a96f8
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Add //walls command - fixes #12
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2020-05-11 21:44:18 +01:00 |
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5f7a64702a
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Add //bonemeal command
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2020-05-11 02:02:02 +01:00 |
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238ef7c810
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maze3d: reduce logging
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2020-05-10 23:50:45 +01:00 |
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70f7e64371
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worldedit → worldeditadditions
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2020-05-10 23:29:49 +01:00 |
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e4df5af008
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squash undeclared global "end_time" warning (fixes #10)
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2020-05-10 22:24:33 +01:00 |
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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121b06eb9a
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Add commented out debug statement
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2020-05-03 17:48:41 +01:00 |
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076297553b
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//maze3d: fix d--
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2020-05-03 17:34:51 +01:00 |
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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a3a193cd68
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maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though
Perhaps in the future we should add a setting for this?
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2020-05-01 12:57:55 +01:00 |
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394f3ec4ef
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maze3d: make paths more 'branchy'
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2020-04-30 02:02:45 +01:00 |
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dc65c721bd
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maze3d: comment out debug statements
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2020-04-29 12:46:31 +01:00 |
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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340191b2cf
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maze: comment out debug lines
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2020-04-29 01:36:36 +01:00 |
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c83cc9bf39
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maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......)
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2020-04-29 01:03:51 +01:00 |
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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7883161cb8
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Remove rogue return
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2018-06-17 14:40:57 +01:00 |
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841565a75f
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Fix gaps in hollow torus
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2018-06-10 13:50:24 +01:00 |
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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429beb2e52
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Add a hollowellipsoid command
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2018-06-09 20:02:30 +01:00 |
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2fd63fcb25
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Correct offset
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2018-06-09 19:38:23 +01:00 |
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729424e97c
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Formatting & performance improvements
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2018-06-09 19:35:32 +01:00 |
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aadee6a5ae
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Add ellipsoid equation.
Ref https://stackoverflow.com/questions/17770555/how-to-check-if-a-point-is-inside-an-ellipsoid
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2018-06-09 14:11:25 +01:00 |
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43f395ad02
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Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
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2018-06-09 13:36:25 +01:00 |
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2b33100356
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Fix crashes in new ellipsoid command
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2018-06-09 13:10:42 +01:00 |
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88c59fca7c
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Initial //ellipsoid implementation. Also reduce default floodfill radius
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2018-06-09 13:05:09 +01:00 |
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e4eb070c0f
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Add //overlay, and start filling out README
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2018-05-22 22:20:26 +01:00 |
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083f7a2967
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Remove todos
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2018-05-20 14:51:30 +01:00 |
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9412a1bf30
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Add optimised radius checking
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2018-05-20 14:19:43 +01:00 |
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7288347479
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Make moar bugfixes. It works!
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2018-05-20 13:05:03 +01:00 |
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0bb807ff86
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Fixed some bugs, but it keeps running out of memory.
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2018-05-20 12:23:09 +01:00 |
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02b54e6215
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It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
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2018-05-20 11:52:16 +01:00 |
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