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576351225a
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//maze[3d]: fix path dimension edge cases
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
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2020-05-10 22:18:26 +01:00 |
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6be534d4b7
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Migrate //ellipsoid and it's sibling to worldedit.register_command
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2020-05-10 22:01:31 +01:00 |
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b7888a2b3f
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migrate //floodfill to worldedit.register_command
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2020-05-10 21:52:35 +01:00 |
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bdf0bdea93
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Migrate //torus to worldedit.register_command
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2020-05-10 21:44:00 +01:00 |
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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bdfd74346e
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Migrate //maze3d to worldedit.register_command
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2020-05-10 21:21:00 +01:00 |
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58faa8349e
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Fix safe_region
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2020-05-10 21:08:22 +01:00 |
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8e515c3778
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Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
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2020-05-10 21:00:16 +01:00 |
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35bd8f19b2
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maze3d: fix command parsing
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2020-05-03 17:10:41 +01:00 |
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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