|
238ef7c810
|
maze3d: reduce logging
|
2020-05-10 23:50:45 +01:00 |
|
|
70f7e64371
|
worldedit → worldeditadditions
|
2020-05-10 23:29:49 +01:00 |
|
|
e4df5af008
|
squash undeclared global "end_time" warning (fixes #10)
|
2020-05-10 22:24:33 +01:00 |
|
|
ae068989e2
|
migrate //overlaya to worldedit.register_command
|
2020-05-10 21:32:01 +01:00 |
|
|
121b06eb9a
|
Add commented out debug statement
|
2020-05-03 17:48:41 +01:00 |
|
|
076297553b
|
//maze3d: fix d--
|
2020-05-03 17:34:51 +01:00 |
|
|
29223a3455
|
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
|
2020-05-03 17:02:28 +01:00 |
|
|
2720f62d09
|
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
|
2020-05-03 16:19:42 +01:00 |
|
|
a3a193cd68
|
maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though
Perhaps in the future we should add a setting for this?
|
2020-05-01 12:57:55 +01:00 |
|
|
394f3ec4ef
|
maze3d: make paths more 'branchy'
|
2020-04-30 02:02:45 +01:00 |
|
|
dc65c721bd
|
maze3d: comment out debug statements
|
2020-04-29 12:46:31 +01:00 |
|
|
a2d078e156
|
Add //maze3d command
|
2020-04-29 01:55:55 +01:00 |
|
|
340191b2cf
|
maze: comment out debug lines
|
2020-04-29 01:36:36 +01:00 |
|
|
c83cc9bf39
|
maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......)
|
2020-04-29 01:03:51 +01:00 |
|
|
cf4f602f38
|
add //maze command
|
2020-04-28 22:41:55 +01:00 |
|
|
ac05627d53
|
Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
|
2018-10-14 00:19:32 +01:00 |
|
|
bbde06c72e
|
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
|
2018-06-22 21:23:12 +01:00 |
|
|
7883161cb8
|
Remove rogue return
|
2018-06-17 14:40:57 +01:00 |
|
|
841565a75f
|
Fix gaps in hollow torus
|
2018-06-10 13:50:24 +01:00 |
|
|
f3745dc6ba
|
Fix a few small bugs
|
2018-06-10 13:48:11 +01:00 |
|
|
429beb2e52
|
Add a hollowellipsoid command
|
2018-06-09 20:02:30 +01:00 |
|
|
2fd63fcb25
|
Correct offset
|
2018-06-09 19:38:23 +01:00 |
|
|
729424e97c
|
Formatting & performance improvements
|
2018-06-09 19:35:32 +01:00 |
|
|
aadee6a5ae
|
Add ellipsoid equation.
Ref https://stackoverflow.com/questions/17770555/how-to-check-if-a-point-is-inside-an-ellipsoid
|
2018-06-09 14:11:25 +01:00 |
|
|
43f395ad02
|
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
|
2018-06-09 13:36:25 +01:00 |
|
|
2b33100356
|
Fix crashes in new ellipsoid command
|
2018-06-09 13:10:42 +01:00 |
|
|
88c59fca7c
|
Initial //ellipsoid implementation. Also reduce default floodfill radius
|
2018-06-09 13:05:09 +01:00 |
|
|
e4eb070c0f
|
Add //overlay, and start filling out README
|
2018-05-22 22:20:26 +01:00 |
|
|
083f7a2967
|
Remove todos
|
2018-05-20 14:51:30 +01:00 |
|
|
9412a1bf30
|
Add optimised radius checking
|
2018-05-20 14:19:43 +01:00 |
|
|
7288347479
|
Make moar bugfixes. It works!
|
2018-05-20 13:05:03 +01:00 |
|
|
0bb807ff86
|
Fixed some bugs, but it keeps running out of memory.
|
2018-05-20 12:23:09 +01:00 |
|
|
02b54e6215
|
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
|
2018-05-20 11:52:16 +01:00 |
|