Commit graph

133 commits

Author SHA1 Message Date
Starbeamrainbowlabs 33a2ff1ed4
//spiral2 circle: round down 2021-10-31 19:48:40 +00:00
Starbeamrainbowlabs 9d7000baed
Add circular spirals :D 2021-10-31 16:59:52 +00:00
Starbeamrainbowlabs d3a8efb9b8
Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
Starbeamrainbowlabs ad789d500a
Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
Starbeamrainbowlabs 84741f5cb9
ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
Starbeamrainbowlabs 2ae241aee5
Add //ellipsoid2 2021-10-14 01:50:27 +01:00
Starbeamrainbowlabs 91d5b9abc2
ellipsoid: add comment 2021-10-13 22:50:37 +01:00
Starbeamrainbowlabs 5bdd8ddb5e
ellipsoid: remove redundant minetest.get_content_id("air") call
wea.is_airlike() is the new function that should be used instead,  but 
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
Starbeamrainbowlabs 653864be99
Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to 
advanced axis parsing functions before we can complete it.

For this reason, the command registration for //copy is currently 
commented out.
2021-10-11 02:41:45 +01:00
Starbeamrainbowlabs 55982b2eab
cloud wand: Improve chat message text 2021-10-03 15:31:27 +01:00
Starbeamrainbowlabs 62582b6abb
Update sapling alias compatibility 2021-08-12 01:09:24 +01:00
Starbeamrainbowlabs 2920f7081d
Add //noiseapply 2021-08-07 23:01:15 +01:00
Starbeamrainbowlabs b131970f16
fixup 2021-08-07 22:30:38 +01:00
Starbeamrainbowlabs 6f00394d3d
Noise: add perlinmt algorithm & set as default 2021-08-07 22:30:10 +01:00
Starbeamrainbowlabs fc2444c5cd
//floodfill: remove debug 2021-08-07 02:31:21 +01:00
Starbeamrainbowlabs d1b0866af2
//floodfill: fix crash 2021-08-07 02:30:38 +01:00
Starbeamrainbowlabs 35777b7ae5
//layers: comment debug 2021-08-05 02:38:57 +01:00
Starbeamrainbowlabs f30ddbae3b
//walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
Starbeamrainbowlabs 87f84e2482
//bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
Starbeamrainbowlabs ef678e6a05
//layers: fix 2021-08-04 12:17:39 +01:00
Starbeamrainbowlabs db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
Starbeamrainbowlabs 64ed01132e
scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
Starbeamrainbowlabs 54d0f5a3a3
run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
Starbeamrainbowlabs 51e1e7dcbd
noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
Starbeamrainbowlabs 1f4a115063
//maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
Starbeamrainbowlabs f37a2aabcf
//forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
Starbeamrainbowlabs c6bae3b7e0
//erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
Starbeamrainbowlabs 910d4b036f
maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
Starbeamrainbowlabs ecb846fcfe
//erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
Starbeamrainbowlabs fa2c0642c1
Fix typo in comment 2021-07-18 20:11:10 +01:00
Starbeamrainbowlabs e4d3f26692
perlin: use wea.bit.band 2021-07-17 21:34:50 +01:00
Starbeamrainbowlabs 0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
Starbeamrainbowlabs 0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet 2021-07-13 23:49:21 +01:00
Starbeamrainbowlabs e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs e85b91d074
//noise2d infrared: remove debug print 2021-07-13 00:56:26 +01:00
Starbeamrainbowlabs 03038689e2
Add infrared noise 2021-07-13 00:54:52 +01:00
Starbeamrainbowlabs 0dee65ca1d
//noise2d: add red noise 2021-07-13 00:15:23 +01:00
Starbeamrainbowlabs 7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
Starbeamrainbowlabs 46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
Starbeamrainbowlabs a42e296f4e
Reference: Document //noise2d 2021-07-06 01:08:36 +01:00
Starbeamrainbowlabs 8a14d35c04
noise2d: add comment 2021-07-04 16:14:48 +01:00
Starbeamrainbowlabs 0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
Starbeamrainbowlabs 1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
Starbeamrainbowlabs 49bf0f19bc
Perlin: remove debug functions 2021-07-04 12:03:29 +01:00
Starbeamrainbowlabs b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
Starbeamrainbowlabs db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
Starbeamrainbowlabs 9cb746e86a
noise: add comment 2021-05-31 00:38:07 +01:00
Starbeamrainbowlabs 9b53b73bc9
//erode river: Update docs,rename some parameters for consistency 2021-05-30 02:09:52 +01:00
Starbeamrainbowlabs 74bde4e60c
//erode river: comment debug
...we might need them again in the future
2021-05-30 01:44:00 +01:00