0f2eeec604
docs: add more cross-references
2020-09-21 00:17:37 +01:00
e3d5479e0c
Add chat command cookbook
2020-09-21 00:16:46 +01:00
54e4c04464
Tweak changelog
2020-09-21 00:06:31 +01:00
3ce3c2501a
Update changelog
2020-09-20 23:50:29 +01:00
130524a7d0
Disable some debug prints, and update docs
2020-09-20 22:07:47 +01:00
d943d7ac78
Update changelog
2020-09-20 21:25:18 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
e0e64dc6b9
Start ellipseapply, but it isn't finished
2020-09-20 18:03:29 +01:00
13278570cb
Optimise //count
2020-09-20 17:53:55 +01:00
358fac7c7c
//subdivide: print update whent he last chunk is completed
...
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
d2b38d0ea1
Move special commands to dedicated subdirectory
2020-09-20 17:33:48 +01:00
5967db2496
Update depends.txt
2020-09-20 13:29:16 +01:00
c6a1571e1f
Add support for ethereal
2020-09-20 13:28:54 +01:00
ebe17efec6
Update changelog
2020-09-15 02:00:45 +01:00
0ddf160e84
Fix minor string manipulation crash
2020-09-15 02:00:24 +01:00
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name
2020-09-15 01:40:55 +01:00
36a982b314
docs: Update //forest and //saplingaliases
2020-09-14 13:48:28 +01:00
d556a4e710
forest: save sapling removal back to disk
2020-09-14 13:43:05 +01:00
ad4f4e9dd0
docs: tweak description
2020-09-14 02:14:36 +01:00
9bd3875d98
docs: update links
2020-09-14 02:13:37 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs
2020-09-14 02:12:05 +01:00
2a592a808c
Finish bugfixing //forest!
...
moretrees still doesn't work with it though, and I don't understand
why....
2020-09-14 01:19:15 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected
2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet
2020-09-13 20:32:55 +01:00
0abf9d095b
Move chat command reference out of docs folder
...
....apparently Minetest interprets it as a mod :-/
2020-09-13 17:01:16 +01:00
44efb9bb38
Add .is_sapling() and new forest command.
...
It's not hooked up yet and we haven't implemented the chat command, so
it's obviously untested.
2020-09-13 15:43:49 +01:00
4c0c6c1b00
README: Add ContentDB badge
2020-09-13 01:46:02 +01:00
b8ce7393bc
README: Update table of contents
2020-09-13 01:14:15 +01:00
27f2e1b68a
Tweak heading text of chat command reference file
2020-09-13 01:13:14 +01:00
b2bf11b369
Move chat command reference to separate file
2020-09-13 01:12:29 +01:00
85e4ecc2c9
Add docs readme
2020-09-13 00:59:34 +01:00
2384279884
Add //fillcaves to README and changelog
...
Fixes #23
2020-08-26 19:42:11 +01:00
25f369c582
Implement //fillcaves for #23
2020-08-26 19:17:07 +01:00
9c9db3f253
README clarity
2020-08-21 23:47:05 +01:00
5ac7dc8706
README: Add table of contents
2020-08-21 23:46:48 +01:00
b303f8758a
//erode snowballs: make tweaks & add new noconv param
2020-08-21 22:01:24 +01:00
71b7de4e10
README: More //erode snowballs documentation
2020-08-21 21:46:40 +01:00
305ecb0a88
Merge pull request #22 from sbrl/erosion
...
Merge new //erode command
2020-08-21 21:37:58 +01:00
6846369cf9
typo & insert link into quick reference
2020-08-21 21:28:14 +01:00
e8a9ba8800
Update changelog & document //erode in the README
2020-08-21 21:26:29 +01:00
07588e0940
erode/snowballs: Add comment
2020-08-21 21:00:45 +01:00
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
...
Specifically, I'm unsure about whether I'm happy with the effects of the
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete -
and we have verified that the erosion is having an positive effect at
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler'
curves. THis might be because the surface normals are more conducive to
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed
normals as we have now, or whether we want to dynamically compute them
at the some of request.
2020-08-21 20:59:50 +01:00
997eb4d101
fix all the crashes with the new erosion algorithm
...
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
acb288b984
Fix a ton of bugs but there are lots more to go.....
2020-08-21 13:27:40 +01:00
cdba38d37d
Start implementing snowball erosion algorithm.
...
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
20ccf321ce
Start setting things out to implement erosion
...
First up, we're going to attempt to implement a snowballs-based
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
de6ea49d6f
//many: fix server logging
2020-08-11 21:47:52 +01:00
a1cd76d515
README: clarify new //many command in quick reference
2020-08-11 21:46:06 +01:00
3c6ca58bfa
README: add link to //many docs in quick reference
2020-08-11 21:40:14 +01:00
90ea388003
Implement //many command
2020-08-11 21:39:28 +01:00