2016-05-17 05:31:23 +00:00
# SpritePacker
2016-05-21 14:44:48 +00:00
An advanced sprite packing tool. Currently a work in progress.
2016-05-25 11:17:36 +00:00
## Requirements
* Either the Microsoft .NET framework on windows, or the [Mono runtime ](http://www.mono-project.com/ ) on other platforms.
* If you want to build SpritePacker from source, you'll need [git ](https://git-scm.com/ ) installed and in your PATH.
2016-05-21 14:44:48 +00:00
## Getting Started
2016-05-25 11:17:36 +00:00
### Prebuilt binaries
I provide prebuilt binaries, just in case you can't get SpritePacker to build yourself.
Link: [SpritePacker.exe ](https://owncloud.starbeamrainbowlabs.com/index.php/s/xr7oS7DPCaFJ4kO ) ([Direct Link](https://owncloud.starbeamrainbowlabs.com/index.php/s/xr7oS7DPCaFJ4kO/download))
### From source
* Clone or [download ](https://git.starbeamrainbowlabs.com/sbrl/SpritePacker/archive/master.zip ) this repo, and build the included solution.
2016-05-21 14:44:48 +00:00
* Windows GUI: Open the solution in Visual Studio and hit build (CTRL + SHIFT + B).
* Windows Command Line: Run `msbuild` from the root of this repo (I assume).
* Linux GUI: Open the solution in MonoDevelop and hit build (F8)
* Linux Command Line: Run `xbuild` from the root of this repo.
2016-05-25 11:17:36 +00:00
* Run `SpritePacker.exe --help` (`./SpritePacker.exe --help` on Linux) to learn how to use it.
2016-05-21 14:44:48 +00:00
## License
This tool is licensed under the Mozilla Public License version 2.0. You can view the full license text in the `LICENSE` file in this repo. Alternatively, [tl;dr legal ](https://tldrlegal.com/ ) has a [summary ](https://tldrlegal.com/license/mozilla-public-license-2.0-(mpl-2 )) of this license.