An advanced sprite packing tool. Currently a work in progress.
Find a file
2016-05-25 12:17:36 +01:00
SpritePacker Correct short git commit hash in version string to be at the beginning of the full hash, not the end 2016-05-25 12:06:17 +01:00
.gitignore Polish CLI and add Utilities class. 2016-05-19 19:22:37 +01:00
LICENSE initial commit 2016-05-17 06:31:23 +01:00
README.md Updated readme to be more friendly 2016-05-25 12:17:36 +01:00
SpritePacker.sln Polish CLI and add Utilities class. 2016-05-19 19:22:37 +01:00

SpritePacker

An advanced sprite packing tool. Currently a work in progress.

Requirements

  • Either the Microsoft .NET framework on windows, or the Mono runtime on other platforms.
  • If you want to build SpritePacker from source, you'll need git installed and in your PATH.

Getting Started

Prebuilt binaries

I provide prebuilt binaries, just in case you can't get SpritePacker to build yourself.

Link: SpritePacker.exe (Direct Link)

From source

  • Clone or download this repo, and build the included solution.
    • Windows GUI: Open the solution in Visual Studio and hit build (CTRL + SHIFT + B).
    • Windows Command Line: Run msbuild from the root of this repo (I assume).
    • Linux GUI: Open the solution in MonoDevelop and hit build (F8)
    • Linux Command Line: Run xbuild from the root of this repo.
  • Run SpritePacker.exe --help (./SpritePacker.exe --help on Linux) to learn how to use it.

License

This tool is licensed under the Mozilla Public License version 2.0. You can view the full license text in the LICENSE file in this repo. Alternatively, tl;dr legal has a summary of this license.