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483ecf11c8
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add specificity metric
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2023-03-03 19:35:20 +00:00 |
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d464c9f57d
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dlr: add dice loss as metric
more metrics to go tho
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2023-03-03 19:34:55 +00:00 |
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9f1cee2927
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dlr eo: cheese it by upsampling and then downsampling again
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2023-02-23 16:47:00 +00:00 |
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8446a842d1
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typo
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2023-02-03 16:01:54 +00:00 |
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1a8f10339a
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LayerConvNeXtGamma: fix for mixed precision mode
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2023-02-02 16:22:08 +00:00 |
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e1ad16a213
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debug A
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2023-01-20 18:58:45 +00:00 |
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65a2e16a4c
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ds_eo: lower memory usage
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2023-01-20 18:55:52 +00:00 |
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b5e68fc1a3
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eo: don't downsample ConvNeXt at beginning
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2023-01-20 18:49:46 +00:00 |
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5b54ceec48
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ds eo: debug
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2023-01-20 18:36:14 +00:00 |
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a3787f0647
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debug
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2023-01-20 18:34:56 +00:00 |
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9bd5e0f7a3
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ds_eo: debug
there's something fishy going on here.
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2023-01-20 17:25:22 +00:00 |
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aa3831bc4f
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ds_eo: pass water to reshape
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2023-01-17 19:07:16 +00:00 |
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a01c49414f
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ds_eo: typo
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2023-01-17 19:06:29 +00:00 |
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b9bea26d26
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ds_eo: rogue variables
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2023-01-17 19:03:14 +00:00 |
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2f0ce0aa13
|
again
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2023-01-13 18:27:03 +00:00 |
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e04d6ab1b6
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fixup again
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2023-01-13 18:23:32 +00:00 |
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37d1598b0b
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loss cel+dice: fixup
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2023-01-13 18:21:11 +00:00 |
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0f0b691b5d
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loss cel + dice: fixup
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2023-01-13 18:09:31 +00:00 |
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be77f035c8
|
dlr: add cross-entropy + dice loss fn option
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2023-01-13 17:58:00 +00:00 |
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b2a5acaf4e
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dlr dsm: clash
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2023-01-13 17:26:38 +00:00 |
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3c4d1c5140
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dlr: Add support for stripping isolated water pixels
That is, water pixels that have no other water pixels immediately adjacent thereto (diagonals count).
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2023-01-13 16:57:26 +00:00 |
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ce1467461d
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fixup
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2023-01-13 16:47:52 +00:00 |
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0b676fa391
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move shuffle to subdir
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2023-01-13 16:47:35 +00:00 |
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1958c4e6c2
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encoderonly model: getting there
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2023-01-09 19:33:41 +00:00 |
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52cf66ca32
|
start working on a quick encoder test, but it's far from finished
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2023-01-06 19:55:52 +00:00 |
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4563fe6b27
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dpl: fix moar crashes
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2023-01-05 19:03:44 +00:00 |
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fefeb5d531
|
fix water depth fiddling
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2023-01-05 19:01:20 +00:00 |
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46d1f5e4e0
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dataset_mono: fix dataset parsing
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2023-01-05 19:00:52 +00:00 |
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aca7b83a78
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dataset_mono: fix sizing
it didn't account for rainfall_scale_up
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2023-01-05 18:38:47 +00:00 |
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19bb2fcac0
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debug
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2023-01-05 18:32:22 +00:00 |
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ef5071b569
|
DeepLabV3+: start working on version for rainfall radar, but it's not finished yet
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2022-12-15 19:33:14 +00:00 |
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eb47f8f544
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dataset_mono: adjust to suit DeepLabV3+ too
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2022-12-13 18:37:38 +00:00 |
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4e4d42a281
|
LossDice: add comment
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2022-12-12 18:34:20 +00:00 |
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449bc425a7
|
LossDice: explicitly cast inputs to float32
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2022-12-12 17:20:32 +00:00 |
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dbf8f5617c
|
drop activation function in last layers
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2022-12-12 17:20:04 +00:00 |
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bcd2f1251e
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LossDice: Do 1 - thing instead of -thing
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2022-12-09 19:41:32 +00:00 |
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d0dbc50bb7
|
debug
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2022-12-09 19:33:28 +00:00 |
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2142bb039c
|
again
|
2022-12-09 19:30:01 +00:00 |
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7000b0f193
|
fixup
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2022-12-09 19:23:35 +00:00 |
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85012d0616
|
fixup
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2022-12-09 19:18:03 +00:00 |
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719d8e9819
|
strip channels layer at end
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2022-12-09 19:11:00 +00:00 |
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0129c35a35
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LossDice: remove weird K.* functions
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2022-12-09 19:06:26 +00:00 |
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659fc97fd4
|
fix crash
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2022-12-09 18:39:27 +00:00 |
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e22c0981e6
|
actually use dice loss
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2022-12-09 18:35:17 +00:00 |
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649c262960
|
mono: switch loss from crossentropy to dice
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2022-12-09 18:13:37 +00:00 |
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2a1772a211
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confvnext_intrevse: add shallow
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2022-12-08 19:10:12 +00:00 |
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3dde9b69da
|
fixup
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2022-12-08 18:56:32 +00:00 |
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6fce39f696
|
WHY?!?!?!
|
2022-12-08 18:55:53 +00:00 |
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26766366fc
|
I hate the python code intelligence
it's bad
|
2022-12-08 18:55:15 +00:00 |
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ff56f591c7
|
I hate python
|
2022-12-08 18:53:37 +00:00 |
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